If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{5}{B}{B}{B}
Army of the Damned
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land
{T}: Add {B}.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 /
2
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land
{T}: Add {B}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{B}
Cryptbreaker
Creature - Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
1 /
1
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 /
2
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{1}{U}{B}
Diregraf Captain
Creature - Zombie Soldier
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
2 /
2
{2}{B}
Diregraf Colossus
Creature - Zombie Giant
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
2 /
2
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
{5}{W}{W}
Elesh Norn, Grand Cenobite
Legendary Creature - Phyrexian Praetor
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
4 /
7
{2}{B}{B}
Endless Ranks of the Dead
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
{4}{U}
Eternal Skylord
Creature - Zombie Wizard
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
3 /
3
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}{B}
Gisa and Geralf
Legendary Creature - Human Wizard
When Gisa and Geralf enters the battlefield, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
4 /
4
{1}{U}{B}
Gleaming Overseer
Creature - Zombie Wizard
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
1 /
4
{3}{W}{W}
God-Eternal Oketra
Legendary Creature - Zombie God
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3 /
6
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{B}{B}
Grave Titan
Creature - Giant
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
6 /
6
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 /
4
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{U}{B}
Havengul Lich
Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
4 /
4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{1}{U}{B}
Lich Lord of Unx
Creature - Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.
{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
2 /
2
{3}{B}{B}
Liliana's Mastery
Enchantment
Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
{3}{B}{B}
Liliana, Death's Majesty
Legendary Planeswalker - Liliana
+1: Create a 2/2 black Zombie creature token. Mill two cards.
-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
-7: Destroy all non-Zombie creatures.
L:
5
{4}{B}{B}
Liliana, Dreadhorde General
Legendary Planeswalker - Liliana
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
-4: Each player sacrifices two creatures.
-9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
L:
6
{1}{B}{B}
Liliana, the Last Hope
Legendary Planeswalker - Liliana
+1: Up to one target creature gets -2/-1 until your next turn.
-2: Mill two cards, then you may return a creature card from your graveyard to your hand.
-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
L:
3
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
2 /
3
{1}{B}{B}
Lord of the Undead
Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
2 /
2
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{3}{B}{B}{B}
Mikaeus, the Unhallowed
Legendary Creature - Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 /
5
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 /
1
--
Morphic Pool
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink
When Murderous Rider dies, put it on the bottom of its owner's library.
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 /
3
{4}{B}{B}
Noosegraf Mob
Creature - Zombie
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
0 /
0
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{B}
Plague Belcher
Creature - Zombie Beast
Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
5 /
4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{B}{B}
Relentless Dead
Creature - Zombie
Menace (This creature can't be blocked except by two or more creatures.)
When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
2 /
2
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{5}{U}
Rooftop Storm
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
{1}{B}
Shepherd of Rot
Creature - Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
1 /
1
{3}{B}{B}
Sidisi, Undead Vizier
Legendary Creature - Zombie Naga
Deathtouch
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
4 /
6
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
{3}{U}{B}
The Scarab God
Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5 /
5
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
1 /
1
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{1}{W}{U}{B}
Varina, Lich Queen
Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
4 /
4
--
Vault of Champions
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{W}{B}
Wayward Servant
Creature - Zombie
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
2 /
2
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{1}{B}{B}
Zombie Master
Creature - Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."