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{1}{U}
Aether Theorist
Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).

{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 3
{1}{U}
Aether Theorist
Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).

{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 3
{1}{U}
Baral, Chief of Compliance
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
1 / 3
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{X}{U}
Epiphany at the Drownyard
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
{1}{B}{B}
Essence Extraction
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
{1}{B}{B}
Essence Extraction
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{3}{U}
Glimmer of Genius
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
{2}{U}
Hedron Alignment
Enchantment
Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.
{2}{U}
Hedron Alignment
Enchantment
Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.
{2}{U}
Hedron Alignment
Enchantment
Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.
{2}{U}
Hedron Alignment
Enchantment
Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{U}
Nagging Thoughts
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Nagging Thoughts
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{B}
Plunge into Darkness
Instant
Choose one --

• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.

• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.

Entwine {B} (Choose both if you pay the entwine cost.)
{1}{B}
Plunge into Darkness
Instant
Choose one --

• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.

• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.

Entwine {B} (Choose both if you pay the entwine cost.)
{1}{B}
Plunge into Darkness
Instant
Choose one --

• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.

• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.

Entwine {B} (Choose both if you pay the entwine cost.)
{3}{B}{B}
Secret Salvage
Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{1}{U}
Shielded Aether Thief
Creature - Vedalken Rogue
Flash (You may cast this spell any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get {E} (an energy counter).

{T}, Pay {E}{E}{E}: Draw a card.
0 / 4
{1}{U}
Sindbad
Creature - Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1 / 1
{2}{B}
Stinkweed Imp
Creature - Imp
Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1

{2}
Brain in a Jar
Artifact
{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
{0}
Intervention Pact
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.