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Select Main Deck Cards

{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{6}{W}
Angel of Retribution
Creature - Angel
Flying, first strike
5 / 5
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{6}{G}{G}
Avatar of Might
Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 / 8
{3}{W}
Blessed Orator
Creature - Human Cleric
Other creatures you control get +0/+1.
1 / 4
{B}
Carnophage
Creature - Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
2 / 2
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{U}{U}
Cowardice
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{1}{B}{B}
Death's-Head Buzzard
Creature - Bird
Flying

When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
2 / 1
{G}
Defiant Elf
Creature - Elf
Trample
1 / 1
{2}{U}
Deluge
Instant
Tap all creatures without flying.
{W}
Demystify
Instant
Destroy target enchantment.
{2}{W}
Divine Presence
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 / 3
{R}
Engulfing Flames
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Fervor
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
{2}{U}{U}
Fighting Drake
Creature - Drake
Flying
2 / 4
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{2}{R}
Goblin Hero
Creature - Goblin
2 / 2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{2}{R}
Goblin Sky Raider
Creature - Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{2}{G}{G}
Gorilla Chieftain
Creature - Ape
{1}{G}: Regenerate Gorilla Chieftain.
3 / 3
{2}{R}{R}{R}
Gratuitous Violence
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.
{2}{B}{B}
Harbinger of Night
Creature - Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
2 / 3
{5}{B}{B}
Havoc Demon
Creature - Demon
Flying

When Havoc Demon dies, all creatures get -5/-5 until end of turn.
5 / 5
{2}{B}{B}{B}
Hellfire
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{3}{B}{B}{B}
Ihsan's Shade
Legendary Creature - Shade Knight
Protection from white
5 / 5
{5}{R}{R}
Inferno
Instant
Inferno deals 6 damage to each creature and each player.
{1}{B}{B}
Infest
Sorcery
All creatures get -2/-2 until end of turn.
{2}{B}{B}
Juzám Djinn
Creature - Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
5 / 5
{3}{B}{B}
Krovikan Vampire
Creature - Vampire
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
3 / 3
{1}{B}{B}
Liability
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{U}
Mage's Guile
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Cycling {U} ({U}, Discard this card: Draw a card.)
{5}{R}{R}
Magma Giant
Creature - Giant
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
5 / 5
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{2}{U}
Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
{4}{R}{R}
Maraxus of Keld
Legendary Creature - Human Warrior
Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
* / *
{4}{G}{G}
Multani, Maro-Sorcerer
Legendary Creature - Elemental
Shroud (This creature can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
* / *
{2}{B}{B}
No Mercy
Enchantment
Whenever a creature deals damage to you, destroy it.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{3}{U}
Pendrell Mists
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}{R}
Retromancer
Creature - Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3 / 3
{G}
Run Wild
Instant
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
{G}{G}{G}{G}{G}
Rushwood Elemental
Creature - Elemental
Trample

At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4 / 4
{3}{R}
Scorching Missile
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.

Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{3}{B}{B}
Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
{3}{U}{U}{U}
Spelljack
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
{2}{W}
Spiritualize
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.

Draw a card.
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{2}{W}{W}
Test of Endurance
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
{2}{R}
Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{1}{W}{W}
Thunder Spirit
Creature - Elemental Spirit
Flying, first strike
2 / 2
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{G}
Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{4}{R}{R}
Volcanic Dragon
Creature - Dragon
Flying, haste
4 / 4
{4}{W}{W}
Warrior Angel
Creature - Angel Warrior
Flying

Whenever Warrior Angel deals damage, you gain that much life.
3 / 4
{2}{W}
Warrior's Honor
Instant
Creatures you control get +1/+1 until end of turn.
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1