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Select Main Deck Cards

{5}{R}{R}{R}
Akroma, Angel of Fury
Legendary Creature - Angel
This spell can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{2}{R}{R}
Anarchy
Sorcery
Destroy all white permanents.
{2}
Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
{3}{W}
Archon of Absolution
Creature - Archon
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
3 / 2
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{R}{R}
Blood Knight
Creature - Human Knight
First strike, protection from white
2 / 2
{4}{R}
Chaotic Backlash
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
{3}{R}{R}
Cinder Cloud
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{1}{R}
Combust
Instant
This spell can't be countered.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
{B}
Corrupted Roots
Enchantment - Aura
Enchant Forest or Plains

Whenever enchanted land becomes tapped, its controller loses 2 life.
{2}{R}
Cryoclasm
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
{B}
Deathmark
Sorcery
Destroy target green or white creature.
{1}{B}{B}
Desolation
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
{1}{R}
Disorder
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
{B}
Dread of Night
Enchantment
White creatures get -1/-1.
{1}{B}{B}
Dross Harvester
Creature - Horror
Protection from white

At the beginning of your end step, you lose 4 life.

Whenever a creature dies, you gain 2 life.
4 / 4
{1}{B}{B}
Dystopia
Enchantment
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
{W}{W}
Eight-and-a-Half-Tails
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.

{1}: Target spell or permanent becomes white until end of turn.
2 / 2
{3}{B}{B}
Eviscerator
Creature - Phyrexian Horror
Protection from white

When Eviscerator enters the battlefield, you lose 5 life.
5 / 5
{2}{B}
Execute
Instant
Destroy target white creature. It can't be regenerated.

Draw a card.
{3}{R}
Flashfires
Sorcery
Destroy all Plains.
{1}{R}
Fry
Instant
This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.
{W}
Gideon's Defeat
Instant
Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
{1}{W}
Glare of Heresy
Sorcery
Exile target white permanent.
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
{B}{R}
Goblin Outlander
Creature - Goblin Scout
Protection from white
2 / 2
{B}{B}
Hand of Cruelty
Creature - Human Samurai
Protection from white

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{1}{R}
Havoc
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
{1}{R}
Ignite Disorder
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
{3}{B}{B}{B}
Ihsan's Shade
Legendary Creature - Shade Knight
Protection from white
5 / 5
{1}
Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
{2}{B}
Jovial Evil
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
{1}{B}
Knight of Infamy
Creature - Human Knight
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 1
{1}{B}
Knight of Malice
Creature - Human Knight
First strike

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)

Knight of Malice gets +1/+0 as long as any player controls a white permanent.
2 / 2
{B}{B}
Knight of Stromgald
Creature - Human Knight
Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
2 / 1
{1}{B}{B}
Lifebane Zombie
Creature - Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
3 / 1
{1}{R}
Lightning Dart
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
{2}{R}
Magistrate's Veto
Enchantment
White creatures and blue creatures can't block.
{2}{B}{B}
Marauding Knight
Creature - Phyrexian Zombie Knight
Protection from white

Marauding Knight gets +1/+1 for each Plains your opponents control.
2 / 2
{W}{W}
Martyr's Cry
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
{1}{R}{R}
Mindsparker
Creature - Elemental
First strike (This creature deals combat damage before creatures without first strike.)

Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
3 / 2
{4}{B}{B}
Nemesis Trap
Instant - Trap
If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost.

Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
{1}{B}
Noxious Grasp
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
{3}{R}{R}
Omen of Fire
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{1}{B}{B}
Phyrexian Crusader
Creature - Phyrexian Zombie Knight
First strike, protection from red and from white

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 / 2
{2}{R}{R}{W}{W}{B}{B}
Piru, the Volatile
Legendary Creature - Elder Dragon
Flying, lifelink

At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay {R}{W}{B}.

When Piru dies, it deals 7 damage to each nonlegendary creature.
7 / 7
{1}{B}{B}
Plague Mare
Creature - Nightmare Horse
Plague Mare can't be blocked by white creatures.

When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
2 / 2
{2}{W}{W}
Possessed Nomad
Creature - Human Nomad Horror
Vigilance

Threshold -- As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3 / 3
{4}{B}
Putrefaction
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
{B}
Ray of Enfeeblement
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
{2}{R}{R}
Reign of Chaos
Sorcery
Choose one --

• Destroy target Plains and target white creature.

• Destroy target Island and target blue creature.
{R}
Rending Volley
Instant
This spell can't be countered.

Rending Volley deals 4 damage to target white or blue creature.
{1}{B}
Self-Inflicted Wound
Sorcery
Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
{1}{B}{R}
Shauku's Minion
Creature - Human Minion
{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
2 / 2
{B}{R}
Shivan Zombie
Creature - Phyrexian Barbarian Zombie
Protection from white
2 / 2
{1}{B}
Soul Rend
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.
{3}{W}
Sphere of Truth
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
{2}{B}{B}
Stench of Evil
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
{1}{W/B}{W/B}
Stillmoon Cavalier
Creature - Zombie Knight
Protection from white and from black

{W/B}: Stillmoon Cavalier gains flying until end of turn.

{W/B}: Stillmoon Cavalier gains first strike until end of turn.

{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.
2 / 1
{3}{R}{R}
Stormbreath Dragon
Creature - Dragon
Flying, haste, protection from white

{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
4 / 4
{1}{B}
Strength of Lunacy
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}{B}
Stromgald Cabal
Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
2 / 2
{B}{B}
Stromgald Crusader
Creature - Zombie Knight
Protection from white

{B}: Stromgald Crusader gains flying until end of turn.

{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
2 / 1
{3}
Sword of Hearth and Home
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip {2}
{3}
Sword of Light and Shadow
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}
{3}
Sword of Truth and Justice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}
{3}
Sword of War and Peace
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip {2}
{1}{B}
Talara's Bane
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
{1}{B}
Tourach, Dread Cantor
Legendary Creature - Human Cleric
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.

When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
2 / 1
{1}{R}
Unchained Berserker
Creature - Human Berserker
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Unchained Berserker gets +2/+0 as long as it's attacking.
1 / 1
{2}{B}
Virtue's Ruin
Sorcery
Destroy all white creatures.
{2}{B}{B}
Western Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
3 / 3
{3}{B}
Whack
Sorcery
This spell costs {3} less to cast if it targets a white creature.

Target creature gets -4/-4 until end of turn.
{W}
White Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
{W}
White Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.
{1}{B}
Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.