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Sram draws cards. Superbuff cheap creatures with equipment. Bounce equipment to draw more. Minimal interaction, meant to go fast and ignore opponent's game plan. Hexproof Bastion Inventor usually cast for just U thanks to improvise. I've added Lumengrid Sentinal as a control type ability, and now have 5 creatures with double strike.
Sigarda's Aid and Paradoxical Outcome make it work at this dollar cost.

$26. Another 10 or so would get you possibly untapped UB lands. Another chunk of change could probably buy better lands with some kind of benefit to fit deck theme, but I haven't researched that yet.

I know puresteel paladin is perfect - it's $8. So is Monastery Mentor :(

UPDATE: After a few 1v1 games against varying deck types, I am pleased. Several games have seen horrendous luck on 1st 12 cards in terms of getting a creature on the board to put all that equipment on and actually attack. Paradoxical Outcome is very versitile. With Sram out - and even better, Sigarda's Aid, it is insane to use on your turn just to pump your board presence. When I lacked creatures, I could play and pick up 0 cmc equipment for more draws to find bodies. When my single body was threatened either in defense or combat /combat tricks, I could bounce it back and gain card advantage for next turn's response. Protects enchantments and aura's, artifact hate.

Im sideboarding out the enchanment hate, and may do the same with the single copy of relic of progenitus. Also sideboarded out drafna'a restoration, as mass artifact removal has never come up.

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» Revision 4 July 7, 2017 CardAgain Sweater
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