G/R energy aggro 1st place on 5 out of 5 FNM! (March 23 2017) Tested v3.3 (Standard)

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    “FNM current testing

    3-3 1st places on FNM.

    2-2 1st place on FNM.
    1 2nd place on FNM”

    *-*-*-*Alright, V 3.0 is here now. *-*-*-*

    As you might notice this is one of the more invasive changes to the deck I’ve done, reason being, the meta changes and we’re changing with the meta.

    Mulligan guide ! (Finally!)

    First of all, its safe to mulligan up to 5 as long as you get a nice hand, in my experience I’ve kept 7-6 hands consistenly. If you feel you´re getting in to 5 cards too often, you’re shuffling wrong.

    -- Mana --

    - You’re going to need at least 1 green mana enabler for your opening hand (we will call this RULE NO 1).
    - 3 mana is ideal, 2 mana is good, 1 mana only keep if its green and you have a “Attune with Aether
    - 2-3 red mana (no green generator), that’s a mulligan. You Need Green, I can’t extend this too much.
    - 5+ mana any color (That’s a mulligan) and you probably should shuffle better.

    I’ll leave a link explaining how to correctly shuffle at the end.

    -- Creatures --

    - Any creature but pummeler is a nice creature to have in the opening hand (That includes the hydras)
    - 3 is great, 2 is ideal, 1 you can live with.
    - 0 creatures, that’s a mulligan.

    -- Spells --

    The spells you want to have in your opening hand are (1 or 2 Attune with Aether) remmember RULE NO 1.
    2-3 removal or pump spells is acceptable 4+ can be kept if you follow the creature and mana rules.

    How to shuffle link.

    *** In case of any questions, I answer daily to the comments in the “discuss” section.
    **** If you liked the deck or the explanation please like the deck, this encourages me in to writing this guides.


    Sideboard price: 32.05 € | $ 23.12


    This deck does not appear to be legal in Standard (Season from Apr 18)!

    Problems: Attune with Aether is banned! · Not legal in this format: Game Trail, Dispel.

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