Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target attacking or blocking creature.
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
{1}{W}
Ephemeral Shields
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{W}
Ephemeral Shields
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{3}{W}
First Response
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 /
2
{W}
Herald of Anafenza
Creature - Human Soldier
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
1 /
2
{W}
Herald of Anafenza
Creature - Human Soldier
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
1 /
2
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 /
3
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 /
3
{3}{W}{W}
Meditation Puzzle
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You gain 8 life.
{3}{W}{W}
Meditation Puzzle
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You gain 8 life.
{2}{W}
Midnight Guard
Creature - Human Soldier
Whenever another creature enters the battlefield, untap Midnight Guard.
2 /
3
{W}
Oppressive Rays
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
{W}
Oppressive Rays
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 /
1
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 /
1
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 /
1
{3}{W}
Paragon of New Dawns
Creature - Human Soldier
Other white creatures you control get +1/+1.
{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
2 /
2
{3}{W}
Paragon of New Dawns
Creature - Human Soldier
Other white creatures you control get +1/+1.
{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
2 /
2
{2}{W}
Pillar of Light
Instant
Exile target creature with toughness 4 or greater.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{4}{W}
Sanctified Charge
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{4}{W}
Sanctified Charge
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{4}{W}
Sanctified Charge
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{W}
Selfless Cathar
Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1 /
1
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{4}{W}{W}
Soul of Theros
Creature - Avatar
Vigilance
{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6 /
6
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 /
1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 /
1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 /
1
{3}
Staff of the Sun Magus
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
{1}{W}
Sungrace Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
2
{1}{W}
Suspension Field
Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
{4}{W}{W}
Triplicate Spirits
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
{4}{W}{W}
Triplicate Spirits
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
{4}{W}{W}
Triplicate Spirits
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.