Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
1 /
3
{1}{U}
Diligent Excavator
Creature - Human Artificer
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
1 /
3
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Induced Amnesia
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
{2}{U}
Induced Amnesia
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}
Karn, Scion of Urza
Legendary Planeswalker - Karn
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
-1: Put a card you own with a silver counter on it from exile into your hand.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
L:
5
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{U}{U}
Patient Rebuilding
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
{3}{U}{U}
Patient Rebuilding
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Sigiled Sword of Valeron
Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip {3}
{3}
Sigiled Sword of Valeron
Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip {3}
{1}
Silent Gravestone
Artifact
Cards in graveyards can't be the targets of spells or abilities.
{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
{1}
Silent Gravestone
Artifact
Cards in graveyards can't be the targets of spells or abilities.
{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
{U}{U}
Surge Mare
Creature - Horse Fish
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
{1}{U}: Surge Mare gets +2/-2 until end of turn.
0 /
5
{U}{U}
Surge Mare
Creature - Horse Fish
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
{1}{U}: Surge Mare gets +2/-2 until end of turn.
0 /
5
{U}{U}
Surge Mare
Creature - Horse Fish
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
{1}{U}: Surge Mare gets +2/-2 until end of turn.
0 /
5
{U}{U}
Surge Mare
Creature - Horse Fish
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
{1}{U}: Surge Mare gets +2/-2 until end of turn.
0 /
5
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{3}{W}{U}
Teferi, Hero of Dominaria
Legendary Planeswalker - Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
-3: Put target nonland permanent into its owner's library third from the top.
-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
L:
4
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
0 /
4
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
0 /
4
{4}
Traxos, Scourge of Kroog
Legendary Artifact Creature - Construct
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
7 /
7
{4}
Traxos, Scourge of Kroog
Legendary Artifact Creature - Construct
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
7 /
7
{4}{U}{U}
Zahid, Djinn of the Lamp
Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
5 /
6
{4}{U}{U}
Zahid, Djinn of the Lamp
Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
5 /
6
{1}{W}
Ashes of the Abhorrent
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
{1}{W}
Ashes of the Abhorrent
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
{W}
Demystify
Instant
Destroy target enchantment.
{W}
Demystify
Instant
Destroy target enchantment.
{W}
Demystify
Instant
Destroy target enchantment.
{W}
Demystify
Instant
Destroy target enchantment.
{1}{U}
Diligent Excavator
Creature - Human Artificer
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
1 /
3
{1}{U}
Diligent Excavator
Creature - Human Artificer
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
1 /
3
{2}{U}
Navigator's Ruin
Enchantment
Raid -- At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
{2}{U}
Navigator's Ruin
Enchantment
Raid -- At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
{1}{W}
Tocatli Honor Guard
Creature - Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
1 /
3
{1}{W}
Tocatli Honor Guard
Creature - Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
1 /
3
{4}{U}{U}
Zahid, Djinn of the Lamp
Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
5 /
6
{4}{U}{U}
Zahid, Djinn of the Lamp
Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.