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--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
{4}
Aetherworks Marvel
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
{4}
Aetherworks Marvel
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
{4}
Aetherworks Marvel
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
{4}
Aetherworks Marvel
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
{6}{W}
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
{6}{W}
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{U}
Glimmer of Genius
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
{3}{U}
Glimmer of Genius
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
{3}{U}
Glimmer of Genius
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Naga Vitalist
Creature - Naga Druid
{T}: Add one mana of any type that a land you control could produce.
1 / 2
{X}{G}{U}
Nissa, Steward of Elements
Legendary Planeswalker - Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
L: X
{X}{G}{U}
Nissa, Steward of Elements
Legendary Planeswalker - Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
L: X
{G}
Oath of Nissa
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.
{G}
Oath of Nissa
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.
{G}
Oath of Nissa
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 / 2
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 / 2
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 / 2
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 / 2
{1}{U}{R}
Saheeli Rai
Legendary Planeswalker - Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
L: 3
{1}{U}{R}
Saheeli Rai
Legendary Planeswalker - Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
L: 3
{1}{U}{R}
Saheeli Rai
Legendary Planeswalker - Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
L: 3
{1}{U}{R}
Saheeli Rai
Legendary Planeswalker - Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
L: 3
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
--
Sheltered Thicket
Land - Mountain Forest
({T}: Add {R} or {G}.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {R}.
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {R}.
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {R}.
{1}{U}{R}
Whirler Virtuoso
Creature - Vedalken Artificer
When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
2 / 3
{1}{U}{R}
Whirler Virtuoso
Creature - Vedalken Artificer
When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
2 / 3
{1}{U}{R}
Whirler Virtuoso
Creature - Vedalken Artificer
When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
2 / 3

{U}
Dispel
Instant
Counter target instant spell.
{U}
Dispel
Instant
Counter target instant spell.
{U}
Dispel
Instant
Counter target instant spell.
{3}{R}{R}
Glorybringer
Creature - Dragon
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
4 / 4
{3}{R}{R}
Glorybringer
Creature - Dragon
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
4 / 4
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{R}
Radiant Flames
Sorcery
Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
{2}{R}
Radiant Flames
Sorcery
Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
{2}{R}
Radiant Flames
Sorcery
Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.