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{3}{B}
Accursed Horde
Creature - Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3 / 3
{4}{B}{B}
Aphetto Vulture
Creature - Zombie Bird
Flying

When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
3 / 2
{2}{B}
Archghoul of Thraben
Creature - Zombie Cleric
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3 / 2
{1}{B}
Ashen-Skin Zubera
Creature - Zubera Spirit
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
1 / 2
{1}{W}
Binding Mummy
Creature - Zombie
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
2 / 2
{U}{B}
Bladestitched Skaab
Creature - Zombie Soldier
Other Zombies you control get +1/+0.
2 / 3
{1}{B}
Boneknitter
Creature - Zombie Cleric
{1}{B}: Regenerate target Zombie.

Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{4}{B}
Call to the Grave
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
{1}{B}
Cemetery Recruitment
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
{B}
Champion of the Perished
Creature - Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
1 / 1
{2}{U}
Chill of the Grave
Instant
This spell costs {1} less to cast if you control a Zombie.

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{3}{U}
Cleaver Skaab
Creature - Zombie Horror
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
2 / 4
{3}{B}{B}
Clutch of Undeath
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
{1}{U}
Compelling Deterrence
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
{3}{B}{B}
Corpse Harvester
Creature - Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3 / 3
{B}
Crawl from the Cellar
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.

Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{B}
Cruel Revival
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
{B}
Cryptbreaker
Creature - Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.
1 / 1
{X}{X}{B}
Dark Salvation
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
{2}{R}
Deadapult
Enchantment
{R}, Sacrifice a Zombie: Deadapult deals 2 damage to any target.
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{2}{B}{B}
Death-Priest of Myrkul
Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2 / 2
{3}{B}
Deathmark Prelate
Creature - Human Cleric
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
2 / 3
{1}{U}{B}
Diregraf Captain
Creature - Zombie Soldier
Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.
2 / 2
{2}{B}
Diregraf Colossus
Creature - Zombie Giant
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
2 / 2
{1}{B}
Dreadhorde Invasion
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
{3}{R}
Dreadhorde Twins
Creature - Zombie Jackal Warrior
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have trample.
2 / 2
{1}{G}
Dripping-Tongue Zubera
Creature - Zubera Spirit
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
1 / 2
{3}{U}
Drunau Corpse Trawler
Creature - Zombie
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

{2}{B}: Target Zombie gains deathtouch until end of turn.
1 / 1
{2}
Embalmer's Tools
Artifact
Activated abilities of creature cards in your graveyard cost {1} less to activate.

Tap an untapped Zombie you control: Target player mills a card.
{1}{R}
Ember-Fist Zubera
Creature - Zubera Spirit
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
1 / 2
{X}{U}{U}
Empty the Laboratory
Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
{2}{B}{B}
Endless Ranks of the Dead
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
{3}{B}{G}
Enkira, Hostile Scavenger
Legendary Creature - Human Warrior
When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.)

As long as Enkira is equipped, it must be blocked if able.

Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
3 / 3
{4}{U}
Eternal Skylord
Creature - Zombie Wizard
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.
3 / 3
{2}{B}
Feeding Frenzy
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
{1}{U}
Floating-Dream Zubera
Creature - Zubera Spirit
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
1 / 2
{2}{B}
Frightshroud Courier
Creature - Zombie
You may choose not to untap Frightshroud Courier during your untap step.

{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{5}{B}
Gempalm Polluter
Creature - Zombie
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
4 / 3
{2}{U}
Geralf, Visionary Stitcher
Legendary Creature - Human Wizard
Zombies you control have flying.

{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
1 / 4
{B}
Ghoulcaller's Chant
Sorcery
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target Zombie cards from your graveyard to your hand.
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
{2}{U}{B}
Gisa and Geralf
Legendary Creature - Human Wizard
When Gisa and Geralf enters the battlefield, mill four cards.

Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
4 / 4
{1}{U}{B}
Gleaming Overseer
Creature - Zombie Wizard
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.
1 / 4
{B}
Graf Harvest
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
{3}{B}
Grave Defiler
Creature - Zombie
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.

{1}{B}: Regenerate Grave Defiler.
2 / 1
{2}{B}{B}
Graveborn Muse
Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
3 / 3
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
{4}{B}{B}
Gravespawn Sovereign
Creature - Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
3 / 3
{2}{B}
Hancock, Ghoulish Mayor
Legendary Creature - Zombie Mutant Advisor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 1
{2}{U}{U}
Havengul Runebinder
Creature - Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
2 / 2
{4}{U}
Hordewing Skaab
Creature - Zombie Horror
Flying

Other Zombies you control have flying.

Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
3 / 3
{1}{W}
In Oketra's Name
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
{3}{B}
Infernal Caretaker
Creature - Human Cleric
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
2 / 2
{2}{U}
Jason Bright, Glowing Prophet
Legendary Creature - Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.

Come Fly With Me -- {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
2 / 3
{2}{B}{B}
Kalitas, Traitor of Ghet
Legendary Creature - Vampire Warrior
Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.

{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
3 / 4
{4}{U}
Lamplighter of Selhoff
Creature - Zombie Horror
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
3 / 5
{1}{U}{B}
Lich Lord of Unx
Creature - Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.

{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
2 / 2
{2}{B}
Liliana's Devotee
Creature - Human Warlock
Zombies you control get +1/+0.

At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
2 / 3
{3}{B}{B}
Liliana's Mastery
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
{3}{B}{B}
Liliana, Death's Majesty
Legendary Planeswalker - Liliana
+1: Create a 2/2 black Zombie creature token. Mill two cards.

-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.

-7: Destroy all non-Zombie creatures.
L: 5
{2}{B}{B}
Liliana, Untouched by Death
Legendary Planeswalker - Liliana
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.

-2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.

-3: You may cast Zombie spells from your graveyard this turn.
L: 4
{1}{B}{B}
Liliana, the Last Hope
Legendary Planeswalker - Liliana
+1: Up to one target creature gets -2/-1 until your next turn.

-2: Mill two cards, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
L: 3
{5}{B}{B}
Lim-Dûl the Necromancer
Legendary Creature - Human Wizard
Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.

{1}{B}: Regenerate target Zombie.
4 / 4
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
{1}{B}{B}
Lord of the Undead
Creature - Zombie
Other Zombie creatures get +1/+1.

{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
2 / 2
{1}{W}
Mummy Paramount
Creature - Zombie
Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.
2 / 2
{3}{U}{B}
Narfi, Betrayer King
Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.

{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4 / 3
{3}{U}
Necroduality
Enchantment
Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
{3}{W}{B}{B}
Necromancer's Covenant
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.
{1}{B}
Necromancer's Stockpile
Enchantment
{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
{3}{B}{B}
Noxious Ghoul
Creature - Zombie
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
3 / 3
{2}{B}
Plague Belcher
Creature - Zombie Beast
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever another Zombie you control dies, each opponent loses 1 life.
5 / 4
{4}{B}{B}
Putrid Raptor
Creature - Zombie Dinosaur Beast
Morph--Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 4
{2}{W}{B}
Ratadrabik of Urborg
Legendary Creature - Zombie Wizard
Vigilance, ward {2}

Other Zombies you control have vigilance.

Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
3 / 3
{4}{B}
Ravenous Rotbelly
Creature - Zombie Horror
When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.
4 / 5
{B}{B}
Relentless Dead
Creature - Zombie
Menace (This creature can't be blocked except by two or more creatures.)

When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.

When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
2 / 2
{2}{B}{B}
Risen Executioner
Creature - Zombie Warrior
Risen Executioner can't block.

Other Zombie creatures you control get +1/+1.

You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard.
4 / 3
{5}{U}
Rooftop Storm
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
{5}{B}{B}
Rot Hulk
Creature - Zombie
Menace

When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
5 / 5
{B}
Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
{1}{B}
Shepherd of Rot
Creature - Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
1 / 1
{1}{W}
Silent-Chant Zubera
Creature - Zubera Spirit
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
1 / 2
{3}{B}
Soulless One
Creature - Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
* / *
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{3}{U}{B}
The Scarab God
Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5 / 5
{W}
Time to Reflect
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
{3}{B}
Tomb Tyrant
Creature - Zombie Noble
Other Zombies you control get +1/+1.

{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
3 / 3
{2}{B}
Tymaret Calls the Dead
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

III -- You gain X life and scry X, where X is the number of Zombies you control.
{2}{B}
Unbreathing Horde
Creature - Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 / 0
{2}{W}
Unconventional Tactics
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.
{3}{U}
Undead Alchemist
Creature - Zombie
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.

Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
4 / 2
{B}{B}
Undead Augur
Creature - Zombie Wizard
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
2 / 2
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.

Zombie creatures you control get +2/+1.
1 / 1
--
Unholy Grotto
Land
{T}: Add {C}.

{B}, {T}: Put target Zombie card from your graveyard on top of your library.
{1}{W}{B}
Unraveling Mummy
Creature - Zombie
{1}{W}: Target attacking Zombie gains lifelink until end of turn.

{1}{B}: Target attacking Zombie gains deathtouch until end of turn.
2 / 3
{1}{W}{U}{B}
Varina, Lich Queen
Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.

{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
4 / 4
{4}{B}{B}
Vault 12: The Necropolis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Each player gets three rad counters.

II -- Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

III -- Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
{3}{B}
Vengeful Dead
Creature - Zombie
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
3 / 2
{2}{B}
Vizier of the Scorpion
Creature - Zombie Wizard
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.
1 / 1
{2}{B}
Wand of Orcus
Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip {3}
{W}{B}
Wayward Servant
Creature - Zombie
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
2 / 2
{2}{U}{B}
Wilhelt, the Rotcleaver
Legendary Creature - Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3 / 3
{3}{B}{B}{B}
Zombie Apocalypse
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
{1}{B}{B}
Zombie Master
Creature - Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."
2 / 3
{B}{B}{B}
Zombie Trailblazer
Creature - Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
2 / 2