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{4}{U}{U}
Aerial Caravan
Creature - Human Soldier
Flying

{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
4 / 3
{3}{U}{U}
Alexi, Zephyr Mage
Legendary Creature - Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
3 / 3
{2}{R}
Arms Dealer
Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
1 / 1
{2}{R}
Arms Dealer
Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
1 / 1
{4}{B}{B}
Ascendant Evincar
Legendary Creature - Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.
3 / 3
{6}{R}{R}
Avatar of Fury
Creature - Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast.

Flying

{R}: Avatar of Fury gets +1/+0 until end of turn.
6 / 6
{6}{W}{W}
Avatar of Hope
Creature - Avatar
If you have 3 or less life, this spell costs {6} less to cast.

Flying

Avatar of Hope can block any number of creatures.
4 / 9
{6}{G}{G}
Avatar of Might
Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 / 8
{6}{U}{U}
Avatar of Will
Creature - Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast.

Flying
5 / 6
{1}{W}
Avenger en-Dal
Creature - Human Spellshaper
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1 / 1
{3}{R}{R}
Battle Squadron
Creature - Goblin
Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.
* / *
{3}
Belbe's Armor
Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 / 4
{3}{B}{B}
Bog Elemental
Creature - Elemental
Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
5 / 4
{3}{R}{R}
Brawl
Instant
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
{3}{U}{U}
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{3}{B}{B}
Cateran Enforcer
Creature - Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4 / 3
{4}{B}{B}{B}
Cateran Overlord
Creature - Horror Mercenary
Sacrifice a creature: Regenerate Cateran Overlord.

{6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7 / 5
{4}{B}{B}
Cateran Slaver
Creature - Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5 / 5
{3}{R}{R}
Cave-In
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.

Cave-In deals 2 damage to each creature and each player.
{W}
Cho-Arrim Alchemist
Creature - Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1 / 1
{5}{W}
Cho-Arrim Bruiser
Creature - Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
3 / 4
{2}{W}{W}
Cho-Manno, Revolutionary
Legendary Creature - Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
2 / 2
{4}{B}
Corrupt Official
Creature - Human Minion
{2}{B}: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.
3 / 1
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{W}
Crackdown
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
{4}
Crenellated Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

{T}: Target creature gets +0/+4 until end of turn.
0 / 4
{4}
Crenellated Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

{T}: Target creature gets +0/+4 until end of turn.
0 / 4
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{1}{G}
Dawnstrider
Creature - Dryad Spellshaper
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
1 / 1
{2}{B}{B}
Death Pit Offering
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.
{6}{B}
Delraich
Creature - Horror
You may sacrifice three black creatures rather than pay this spell's mana cost.

Trample
6 / 6
{1}{U}
Diplomatic Escort
Creature - Human Spellshaper
{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
1 / 1
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
{3}{U}
Extravagant Spirit
Creature - Spirit
Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
4 / 4
{3}
Eye of Ramos
Artifact
{T}: Add {U}.

Sacrifice Eye of Ramos: Add {U}.
{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
{3}
Flowstone Armor
Artifact
You may choose not to untap Flowstone Armor during your untap step.

{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
{X}{2}{R}{R}
Flowstone Slide
Sorcery
All creatures get +X/-X until end of turn.
{X}{B}{B}{B}
Forced March
Sorcery
Destroy all creatures with mana value X or less.
{3}{B}{B}
Greel, Mind Raker
Legendary Creature - Horror Spellshaper
{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
3 / 3
{3}
Heart of Ramos
Artifact
{T}: Add {R}.

Sacrifice Heart of Ramos: Add {R}.
{3}{U}{U}
Heightened Awareness
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.

At the beginning of your draw step, draw an additional card.
--
High Market
Land
{T}: Add {C}.

{T}, Sacrifice a creature: You gain 1 life.
{2}{B}{B}
Highway Robber
Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 / 2
{2}{B}{B}
Highway Robber
Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 / 2
{3}
Horn of Ramos
Artifact
{T}: Add {G}.

Sacrifice Horn of Ramos: Add {G}.
{1}{B}
Instigator
Creature - Human Spellshaper
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
1 / 1
{3}{W}{W}
Jeweled Spirit
Creature - Spirit
Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
3 / 3
{2}
Jeweled Torque
Artifact
As Jeweled Torque enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
{3}{G}{G}
Jolrael, Empress of Beasts
Legendary Creature - Human Spellshaper
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
3 / 3
{2}{U}{U}
Jolting Merfolk
Creature - Merfolk
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.
2 / 2
{3}{R}{R}
Keldon Firebombers
Creature - Human Soldier
When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
3 / 3
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{3}
Kyren Toy
Artifact
{1}, {T}: Put a charge counter on Kyren Toy.

{T}, Remove X charge counters from Kyren Toy: Add an amount of {C} equal to X plus one.
{5}{R}{R}
Laccolith Titan
Creature - Beast
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
6 / 6
{2}{R}{R}
Laccolith Warrior
Creature - Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
3 / 3
{1}{W}
Last Breath
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
{1}{W}
Last Breath
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
{1}{W}
Last Breath
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
{3}{R}{R}
Latulla, Keldon Overseer
Legendary Creature - Human Spellshaper
{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.
3 / 3
{5}
Mercadian Atlas
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
{2}{W}
Mercenary Informer
Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.

{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2 / 1
{X}{2}{B}
Midnight Ritual
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
{3}{U}{U}
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.
{1}{R}{R}
Mogg Alarm
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.
{5}
Monkey Cage
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
{3}{B}
Notorious Assassin
Creature - Human Spellshaper Assassin
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2 / 2
{1}{U}
Overtaker
Creature - Merfolk Spellshaper
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
1 / 1
{2}{U}{U}
Parallax Tide
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
{2}{W}{W}
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
{7}{B}{B}
Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
{4}
Power Matrix
Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
{5}
Predator, Flagship
Legendary Artifact
{2}: Target creature gains flying until end of turn.

{5}, {T}: Destroy target creature with flying.
{5}
Puffer Extract
Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
{2}{W}{W}
Rappelling Scouts
Creature - Human Rebel Scout
Flying

{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
1 / 4
{2}{B}{B}
Rathi Assassin
Creature - Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.

{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 2
{3}{B}
Rathi Fiend
Creature - Phyrexian Horror Mercenary
When Rathi Fiend enters the battlefield, each player loses 3 life.

{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 2
{1}{G}
Revive
Sorcery
Return target green card from your graveyard to your hand.
{4}{G}{G}
Rhox
Creature - Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.

{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
5 / 5
--
Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
{2}{U}{U}
Rhystic Scrying
Sorcery
Draw three cards. Then if any player pays {2}, discard three cards.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{B}
Rhystic Tutor
Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{2}{U}
Rishadan Airship
Creature - Human Pirate
Flying

Rishadan Airship can block only creatures with flying.
3 / 1
{2}{U}
Rishadan Airship
Creature - Human Pirate
Flying

Rishadan Airship can block only creatures with flying.
3 / 1
{2}{U}
Rishadan Airship
Creature - Human Pirate
Flying

Rishadan Airship can block only creatures with flying.
3 / 1
{4}{U}
Rishadan Brigand
Creature - Human Pirate
Flying

When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}.

Rishadan Brigand can block only creatures with flying.
3 / 2
{2}{U}
Rishadan Cutpurse
Creature - Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
1 / 1
{2}{U}
Rishadan Cutpurse
Creature - Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
1 / 1
{2}{U}
Rishadan Cutpurse
Creature - Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
1 / 1
{3}{U}
Rishadan Footpad
Creature - Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
2 / 2
{3}{U}
Rishadan Footpad
Creature - Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
2 / 2
--
Rishadan Port
Land
{T}: Add {C}.

{1}, {T}: Tap target land.
{1}{U}
Rootwater Thief
Creature - Merfolk Rogue
{U}: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
1 / 2
{1}{G}
Saproling Cluster
Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{8}{R}
Searing Wind
Instant
Searing Wind deals 10 damage to any target.
{3}{R}
Seismic Mage
Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Destroy target land.
1 / 1
{B}{B}
Silent Assassin
Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2 / 1
{3}
Skull of Ramos
Artifact
{T}: Add {B}.

Sacrifice Skull of Ramos: Add {B}.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{4}{U}{U}
Sliptide Serpent
Creature - Serpent
{3}{U}: Return Sliptide Serpent to its owner's hand.
4 / 4
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{2}{G}
Spidersilk Armor
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
{2}{G}
Spidersilk Armor
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
{3}{U}{U}
Spiketail Drake
Creature - Drake
Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
3 / 3
{3}{U}{U}
Spiketail Drake
Creature - Drake
Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
3 / 3
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 / 1
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 / 1
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 / 1
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{2}{W}{W}
Spiritual Asylum
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.
{3}{G}
Spontaneous Generation
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
{2}{R}
Squee, Goblin Nabob
Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
1 / 1
{2}{G}{G}
Squirrel Wrangler
Creature - Human Druid
{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2 / 2
{2}{U}{U}
Stinging Barrier
Creature - Wall
Defender (This creature can't attack.)

{U}, {T}: Stinging Barrier deals 1 damage to any target.
0 / 4
{2}{U}{U}
Stinging Barrier
Creature - Wall
Defender (This creature can't attack.)

{U}, {T}: Stinging Barrier deals 1 damage to any target.
0 / 4
{1}{W}{W}
Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.

{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
{4}{U}
Submerge
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.
{4}{U}
Submerge
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{3}{B}{B}
Thrashing Wumpus
Creature - Beast
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
3 / 3
{1}{U}
Trade Routes
Enchantment
{1}: Return target land you control to its owner's hand.

{1}, Discard a land card: Draw a card.
{4}{R}{R}
Two-Headed Dragon
Creature - Dragon
Flying

Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
4 / 4
{3}{B}
Unmask
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{G}{G}
Vintara Snapper
Creature - Turtle
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
2 / 2
{G}{G}
Vintara Snapper
Creature - Turtle
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
2 / 2
{G}{G}
Vintara Snapper
Creature - Turtle
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
2 / 2
{3}{B}{B}{B}
Volrath the Fallen
Legendary Creature - Phyrexian Shapeshifter
{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.
6 / 4
{2}{U}
War Tax
Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{4}{W}
Wave of Reckoning
Sorcery
Each creature deals damage to itself equal to its power.
{6}
Well of Discovery
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
--
Wintermoon Mesa
Land
Wintermoon Mesa enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
{U}{U}
Withdraw
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
{U}{U}
Withdraw
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
{U}{U}
Withdraw
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.

{1}{W}{W}
Abolish
Instant
You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.
{2}{W}
Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
{2}{W}
Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
{2}{W}
Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
{1}{B}
Agent of Shauku
Creature - Human Mercenary
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1 / 1
{1}{B}
Agent of Shauku
Creature - Human Mercenary
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1 / 1
{1}{B}
Agent of Shauku
Creature - Human Mercenary
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1 / 1
{2}{R}
Arc Mage
Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
2 / 2
{2}{R}
Arc Mage
Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
2 / 2
{2}{R}
Arms Dealer
Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
1 / 1
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{6}{B}{B}
Avatar of Woe
Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{T}: Destroy target creature. It can't be regenerated.
6 / 5
{3}{W}
Ballista Squad
Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
2 / 2
{3}{W}
Ballista Squad
Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
2 / 2
{2}{R}{R}
Barbed Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: This land deals 1 damage to any target."
{3}
Barbed Wire
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
{3}
Barbed Wire
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
{3}
Barbed Wire
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{B}
Cackling Witch
Creature - Human Spellshaper
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
1 / 1
{3}{B}{B}
Cateran Enforcer
Creature - Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4 / 3
{2}{B}{B}
Cateran Kidnappers
Creature - Human Mercenary
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4 / 2
{2}{B}{B}
Cateran Kidnappers
Creature - Human Mercenary
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4 / 2
{B}
Cateran Summons
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
{3}
Chimeric Idol
Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
{3}
Chimeric Idol
Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
{3}
Chimeric Idol
Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
{3}{R}
Cinder Elemental
Creature - Elemental
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
2 / 2
{3}{R}
Cinder Elemental
Creature - Elemental
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
2 / 2
{2}{U}{U}
Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
{5}
Copper-Leaf Angel
Artifact Creature - Angel
Flying

{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
2 / 2
{3}{G}
Darba
Creature - Bird Beast
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
5 / 4
{3}{G}
Darba
Creature - Bird Beast
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
5 / 4
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{1}{G}
Deepwood Drummer
Creature - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
1 / 1
{1}{G}
Deepwood Drummer
Creature - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
1 / 1
{1}{G}
Deepwood Drummer
Creature - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
1 / 1
{G}{G}
Deepwood Elder
Creature - Dryad Spellshaper
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
2 / 2
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{3}{B}
Despoil
Sorcery
Destroy target land. Its controller loses 2 life.
{3}{B}
Despoil
Sorcery
Destroy target land. Its controller loses 2 life.
{3}{R}{R}
Devastate
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
{3}{R}{R}
Devastate
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
{X}{1}{U}{U}
Dominate
Instant
Gain control of target creature with mana value X or less.
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
--
Dust Bowl
Land
{T}: Add {C}.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
{X}{W}
Excise
Instant
Exile target attacking creature unless its controller pays {X}.
{X}{W}
Excise
Instant
Exile target attacking creature unless its controller pays {X}.
{X}{W}
Excise
Instant
Exile target attacking creature unless its controller pays {X}.
{2}{R}
Fault Riders
Creature - Human Soldier
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
2 / 2
{2}{R}
Fault Riders
Creature - Human Soldier
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
2 / 2
{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
{3}{R}
Flameshot
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
{3}{R}
Flameshot
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
{2}{R}{R}{R}
Flowstone Overseer
Creature - Beast
{R}{R}: Target creature gets +1/-1 until end of turn.
4 / 4
{2}{U}{U}
Foil
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.
--
Henge of Ramos
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
{2}{B}{B}
Highway Robber
Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 / 2
{3}{G}
Hunted Wumpus
Creature - Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
6 / 6
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.
{4}{W}{W}
Jhovall Queen
Creature - Cat Rebel
Vigilance
4 / 7
{R}
Kris Mage
Creature - Human Spellshaper
{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.
1 / 1
{R}
Kris Mage
Creature - Human Spellshaper
{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.
1 / 1
{1}{R}
Kyren Glider
Creature - Goblin
Flying

Kyren Glider can't block.
1 / 1
{1}{R}
Kyren Glider
Creature - Goblin
Flying

Kyren Glider can't block.
1 / 1
{1}{R}
Kyren Glider
Creature - Goblin
Flying

Kyren Glider can't block.
1 / 1
{2}{R}{R}
Kyren Negotiations
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
{2}{R}{R}
Laccolith Warrior
Creature - Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
3 / 3
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{1}{W}{W}
Lin Sivvi, Defiant Hero
Legendary Creature - Human Rebel
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.

{3}: Put target Rebel card from your graveyard on the bottom of your library.
1 / 3
{3}{R}{R}
Lithophage
Creature - Insect
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
7 / 7
{2}{R}
Lunge
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
{2}{R}
Lunge
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
{2}{R}
Lunge
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
{3}{W}{W}
Mageta the Lion
Legendary Creature - Human Spellshaper
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
3 / 3
{1}{W}
Mageta's Boon
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Mageta's Boon
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Mageta's Boon
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{2}{B}{B}
Massacre
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.
{2}{G}
Megatherium
Creature - Beast
Trample

When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
4 / 4
{1}{R}{R}
Mogg Alarm
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.
{1}{R}{R}
Mogg Alarm
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.
{2}{G}{G}
Mungha Wurm
Creature - Wurm
You can't untap more than one land during your untap step.
6 / 5
{2}{W}
Nightwind Glider
Creature - Human Rebel
Flying, protection from black
2 / 1
{3}{W}{W}
Noble Purpose
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
{1}{B}{B}
Noxious Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
{3}{W}
Oracle's Attendants
Creature - Human Soldier
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
1 / 5
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{2}{B}
Parallax Nexus
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{1}{B}{B}
Rain of Tears
Sorcery
Destroy target land.
{1}{B}{B}
Rain of Tears
Sorcery
Destroy target land.
{1}{B}{B}
Rain of Tears
Sorcery
Destroy target land.
{1}{W}{W}
Ramosian Captain
Creature - Human Rebel
First strike

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{1}{W}{W}
Ramosian Captain
Creature - Human Rebel
First strike

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{1}{W}{W}
Ramosian Captain
Creature - Human Rebel
First strike

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{2}{W}{W}
Ramosian Commander
Creature - Human Rebel
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2 / 4
{2}{W}{W}
Ramosian Commander
Creature - Human Rebel
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2 / 4
{1}{W}
Ramosian Lieutenant
Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 2
{1}{W}
Ramosian Lieutenant
Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 2
{1}{W}
Ramosian Lieutenant
Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 2
{3}{W}
Ramosian Rally
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Creatures you control get +1/+1 until end of turn.
{3}{W}
Ramosian Rally
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Creatures you control get +1/+1 until end of turn.
{W}
Ramosian Sergeant
Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1 / 1
{W}
Ramosian Sergeant
Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1 / 1
{W}
Ramosian Sergeant
Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1 / 1
{3}{W}{W}
Ramosian Sky Marshal
Creature - Human Rebel
Flying

{7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
3 / 3
--
Rath's Edge
Legendary Land
{T}: Add {C}.

{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
{3}{B}
Rathi Fiend
Creature - Phyrexian Horror Mercenary
When Rathi Fiend enters the battlefield, each player loses 3 life.

{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 2
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{2}{B}
Rebel Informer
Creature - Human Mercenary Rebel
Rebel Informer can't be the target of white spells or abilities from white sources.

{3}: Put target nontoken Rebel on the bottom of its owner's library.
1 / 2
{3}{W}
Reverent Mantra
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.

Choose a color. All creatures gain protection from the chosen color until end of turn.
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{3}{U}
Rising Waters
Enchantment
Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.
{2}{G}
Rushwood Herbalist
Creature - Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
2 / 2
{2}{G}
Rushwood Herbalist
Creature - Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
2 / 2
{3}{G}
Saber Ants
Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
2 / 3
{3}{G}
Saber Ants
Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
2 / 3
{3}{U}
Sand Squid
Creature - Squid Beast
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

You may choose not to untap Sand Squid during your untap step.

{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
2 / 2
{4}{G}
Saproling Burst
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
{3}{R}{R}
Scoria Cat
Creature - Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
3 / 3
{3}{R}{R}
Scoria Cat
Creature - Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
3 / 3
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{3}{R}
Shock Troops
Creature - Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
2 / 2
{3}{R}
Shock Troops
Creature - Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
2 / 2
{3}{R}
Shock Troops
Creature - Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
2 / 2
{2}{G}
Silt Crawler
Creature - Beast
When Silt Crawler enters the battlefield, tap all lands you control.
3 / 3
{2}{G}
Silt Crawler
Creature - Beast
When Silt Crawler enters the battlefield, tap all lands you control.
3 / 3
{2}{G}
Silt Crawler
Creature - Beast
When Silt Crawler enters the battlefield, tap all lands you control.
3 / 3
{4}{G}
Silverglade Elemental
Creature - Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4 / 4
{4}{G}
Silverglade Elemental
Creature - Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4 / 4
{1}{G}
Silverglade Pathfinder
Creature - Dryad Spellshaper
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Silverglade Pathfinder
Creature - Dryad Spellshaper
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{2}{G}{G}
Snorting Gahr
Creature - Rhino Beast
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
3 / 3
{2}{G}{G}
Snorting Gahr
Creature - Rhino Beast
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
3 / 3
{2}{G}{G}
Snorting Gahr
Creature - Rhino Beast
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
3 / 3
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 / 1
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 / 1
{G}
Stampede Driver
Creature - Human Spellshaper
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
1 / 1
{G}
Stampede Driver
Creature - Human Spellshaper
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
1 / 1
{1}{B}
Steal Strength
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
{1}{B}
Steal Strength
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
{1}{B}
Steal Strength
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{X}{R}{R}
Tectonic Break
Sorcery
Each player sacrifices X lands.
{2}{W}
Thermal Glider
Creature - Human Rebel
Flying, protection from red
2 / 1
{2}{U}{U}
Thwart
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.

Counter target spell.
{3}
Tooth of Ramos
Artifact
{T}: Add {W}.

Sacrifice Tooth of Ramos: Add {W}.
--
Tower of the Magistrate
Land
{T}: Add {C}.

{1}, {T}: Target creature gains protection from artifacts until end of turn.
{2}{W}
Troubled Healer
Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
{2}{W}
Troubled Healer
Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{3}{G}
Vine Dryad
Creature - Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.

Flash

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 3
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)

{T}: Add {G}.
0 / 4
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)

{T}: Add {G}.
0 / 4
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)

{T}: Add {G}.
0 / 4
{8}{G}
Vitalizing Wind
Instant
Creatures you control get +7/+7 until end of turn.
{4}{R}{R}
Volcanic Wind
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
{2}{R}
War Cadence
Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
{1}{G}
Wild Might
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
{1}{G}
Wild Might
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
{1}{G}
Wild Might
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.