{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5 /
5
{3}{G}{G}
Arashi, the Sky Asunder
Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5 /
5
{3}{G}{G}
Arashi, the Sky Asunder
Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5 /
5
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
--
Brushland
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Brushland
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Brushland
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Brushland
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}{W}
Glare of Subdual
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
{2}{G}{W}
Glare of Subdual
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
{2}{G}{W}
Glare of Subdual
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
{2}{G}{G}{G}
Kodama of the North Tree
Legendary Creature - Spirit
Trample
Shroud (This creature can't be the target of spells or abilities.)
6 /
4
{2}{G}{G}{G}
Kodama of the North Tree
Legendary Creature - Spirit
Trample
Shroud (This creature can't be the target of spells or abilities.)
6 /
4
{2}{G}{G}{G}
Kodama of the North Tree
Legendary Creature - Spirit
Trample
Shroud (This creature can't be the target of spells or abilities.)
6 /
4
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 /
4
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 /
4
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 /
4
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 /
4
--
Okina, Temple to the Grandfathers
Legendary Land
{T}: Add {G}.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Seed Spark
Instant
Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
{3}{W}
Seed Spark
Instant
Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2 /
2
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2 /
2
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2 /
2
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2 /
2
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one --
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one --
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one --
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 /
1
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 /
1
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 /
1
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 /
1
{4}{W}{W}
Yosei, the Morning Star
Legendary Creature - Dragon Spirit
Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5 /
5
{4}{W}{W}
Yosei, the Morning Star
Legendary Creature - Dragon Spirit
Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5 /
5
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
2 /
5
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
2 /
5
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{2}{W}{W}
Hokori, Dust Drinker
Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
2 /
2
{2}{W}{W}
Hokori, Dust Drinker
Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
2 /
2
{2}{W}{W}
Hokori, Dust Drinker
Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
2 /
2
{2}{G}{G}{G}
Kodama of the North Tree
Legendary Creature - Spirit
Trample
Shroud (This creature can't be the target of spells or abilities.)
6 /
4
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 /
4
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{4}{W}{W}
Yosei, the Morning Star
Legendary Creature - Dragon Spirit
Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5 /
5
{4}{W}{W}
Yosei, the Morning Star
Legendary Creature - Dragon Spirit
Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.