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The lands are the main cost of deck, however you can run cheaper lands as long as they enter untapped.
Hand with semi replicable draws.
2 land at least 1 swamp and 1 Mountain. 1 land can be both works fine as well.
1 immolating souleater
1 death's shadow
2 simian spirit Guide
1 Temur battle rage
Turn 1
Exile both simian spirit Guide get 2 red mana
Cast immolating souleater off 2 red mana
Play swamp land and use immolating souleater pay 2 life tell you get to 9-8life left.
This protects from a random burn loss also leaves death's shadow at a 4/4 or 5/5.
Once life paid cast death's shadow using swamp.
Turn 2
Play land 2
Attack with both immolating souleater and death's shadow, pay life down to 4 or 3, 3 life is ideal but not against burn, and before damage dealt cast temur battle rage on death's shadow if at 4 life death's shadow will be a 9/9 doubled and trample is 18 damage, + a 3/1 or 4/1 immolating souleater equaling 21-22 damage.
Turn 3 never happens.
All other cards are card advantage, and creature saving. Sideboard is what ever needs to be added. Side note is if not fighting a burn deck, you can go down to 12 life turn 1 and play a 1/1 death's shadow, and that way you can swing for a 11/11 double + a 6/1 immolating souleater so turn 28 damage.
Is this every game going to happen, no but if you get a good card advantage 2-3 turns and you put a death's shadow in graveyard and cast postmortem lunge really throw your opponent off.
2 facce (tiro moneta) | |
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6 facce (d6) | |
20 facce (d20) | |
Facce: |
Doppio click per aprire i dettagli della carta
Nome | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilità Addizionali |