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--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.

{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 / 2
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.

{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 / 2
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.

{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Fungal Plots
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.
{1}{G}
Fungal Plots
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.
{2}{G}
Harvest Season
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
{2}{G}
Harvest Season
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
{2}{B}{B}
Josu Vess, Lich Knight
Legendary Creature - Zombie Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4 / 5
{2}{B}{B}
Josu Vess, Lich Knight
Legendary Creature - Zombie Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4 / 5
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{B}{B}
Mastermind's Acquisition
Sorcery
Choose one --

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.
{2}{B}{B}
Mastermind's Acquisition
Sorcery
Choose one --

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.
{2}{B}{B}
Mastermind's Acquisition
Sorcery
Choose one --

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.
{2}{B}{B}
Mastermind's Acquisition
Sorcery
Choose one --

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.
{1}{G}
Saproling Migration
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
{1}{G}
Saproling Migration
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
{1}{G}
Saproling Migration
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
{1}{G}
Saproling Migration
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
{1}{B}{G}
Slimefoot, the Stowaway
Legendary Creature - Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

{4}: Create a 1/1 green Saproling creature token.
2 / 3
{1}{B}{G}
Slimefoot, the Stowaway
Legendary Creature - Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

{4}: Create a 1/1 green Saproling creature token.
2 / 3
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{3}{G}
Spore Swarm
Instant
Create three 1/1 green Saproling creature tokens.
{3}{G}
Spore Swarm
Instant
Create three 1/1 green Saproling creature tokens.
{3}{G}
Spore Swarm
Instant
Create three 1/1 green Saproling creature tokens.
{3}{G}
Spore Swarm
Instant
Create three 1/1 green Saproling creature tokens.
{1}{G}
Sporecrown Thallid
Creature - Fungus
Each other creature you control that's a Fungus or Saproling gets +1/+1.
2 / 2
{1}{G}
Sporecrown Thallid
Creature - Fungus
Each other creature you control that's a Fungus or Saproling gets +1/+1.
2 / 2
{1}{G}
Sporecrown Thallid
Creature - Fungus
Each other creature you control that's a Fungus or Saproling gets +1/+1.
2 / 2
{1}{G}
Sporecrown Thallid
Creature - Fungus
Each other creature you control that's a Fungus or Saproling gets +1/+1.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{G}
Tendershoot Dryad
Creature - Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.
2 / 2
{4}{G}
Tendershoot Dryad
Creature - Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.
2 / 2
{4}{G}
Tendershoot Dryad
Creature - Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.
2 / 2
{X}{B}{B}
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.