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Select Main Deck Cards

{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Elemental Bond
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
{3}
Elementalist's Palette
Artifact
Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette.

{T}: Add one mana of any color.

{T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}.
{2}
Emerald Medallion
Artifact
Green spells you cast cost {1} less to cast.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{X}{G}
Feral Hydra
Creature - Hydra Beast
Feral Hydra enters the battlefield with X +1/+1 counters on it.

{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
0 / 0
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}{G}
Gargos, Vicious Watcher
Legendary Creature - Hydra
Vigilance

Hydra spells you cast cost {4} less to cast.

Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
8 / 7
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{3}{G}{G}
Heroes' Bane
Creature - Hydra
Heroes' Bane enters the battlefield with four +1/+1 counters on it.

{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
0 / 0
{X}{G}{G}
Hooded Hydra
Creature - Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.
0 / 0
{X}{G}
Hungering Hydra
Creature - Hydra
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.

Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
0 / 0
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{4}{G}{G}
Hydra Omnivore
Creature - Hydra
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
8 / 8
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{3}{G}
Karametra's Acolyte
Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1 / 4
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{X}{G}{G}{G}
Lifeblood Hydra
Creature - Hydra
Trample

Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.

When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
0 / 0
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Managorger Hydra
Creature - Hydra
Trample

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1 / 1
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{2}{G}
Nissa's Pilgrimage
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
{3}{G}{G}
Nissa, Who Shakes the World
Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
L: 5
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

{3}{G}: Target creature gets +2/+2 until end of turn.
6 / 6
{4}{G}{G}
Oran-Rief Hydra
Creature - Hydra
Trample

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
5 / 5
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{3}{G}{G}
Phyrexian Hydra
Creature - Phyrexian Hydra
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.
7 / 7
{2}{G}{G}
Polukranos, World Eater
Legendary Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
5 / 5
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{X}{G}
Protean Hydra
Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0 / 0
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{G}
Solidarity of Heroes
Instant
Strive -- This spell costs {1}{G} more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent

Enchanted permanent is a colorless Forest land.
{X}{G}{G}
Steelbane Hydra
Creature - Turtle Hydra
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
0 / 0
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{4}{G}{G}
Ulvenwald Hydra
Creature - Hydra
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* / *
{2}{G}
Unbound Flourishing
Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.

Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
{X}{G}{G}
Vastwood Hydra
Creature - Hydra
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
0 / 0
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{2}{G}
Vivien, Champion of the Wilds
Legendary Planeswalker - Vivien
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

-2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.
L: 4
{X}{G}{G}
Voracious Hydra
Creature - Hydra
Trample

Voracious Hydra enters the battlefield with X +1/+1 counters on it.

When Voracious Hydra enters the battlefield, choose one --

• Double the number of +1/+1 counters on Voracious Hydra.

• Voracious Hydra fights target creature you don't control.
0 / 1
{5}{G}
Whiptongue Hydra
Creature - Lizard Hydra
Reach

When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
4 / 4
{G}
Withstand Death
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
{5}{G}{G}
Zendikar Resurgent
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.