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{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
{1}{W}{W}
Always Watching
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
{1}{W}{W}
Always Watching
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
{1}{W}{W}
Always Watching
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
{2}{B}{B}
Bloodbond Vampire
Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
3 / 3
{2}{B}{B}
Bloodbond Vampire
Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
3 / 3
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{W}{W}
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 / 6
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 / 1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 / 1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 / 1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 / 1
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{1}{W}
Not Forgotten
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
{1}{W}
Not Forgotten
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
{1}{W}
Not Forgotten
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{1}{W}
Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
{1}{W}
Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.