As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
{1}{B}
Bankrupt in Blood
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
{1}{B}
Bankrupt in Blood
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
{1}{B}
Bankrupt in Blood
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
{B}{R}
Fireblade Artist
Creature - Human Shaman
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
2 /
2
{B}{R}
Fireblade Artist
Creature - Human Shaman
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
2 /
2
{B}{R}
Fireblade Artist
Creature - Human Shaman
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
2 /
2
{B}{R}
Fireblade Artist
Creature - Human Shaman
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
2 /
2
{R}
Fireblade Charger
Creature - Goblin Warrior
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.
1 /
1
{R}
Fireblade Charger
Creature - Goblin Warrior
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.
1 /
1
{R}
Fireblade Charger
Creature - Goblin Warrior
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.
1 /
1
{R}
Fireblade Charger
Creature - Goblin Warrior
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.
1 /
1
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 /
1
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 /
1
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 /
1
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 /
1
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 /
2
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 /
2
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 /
2
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 /
2
{1}{B}{R}
Mayhem Devil
Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
3 /
3
{1}{B}{R}
Mayhem Devil
Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
3 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 /
2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 /
2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 /
2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Bone Shards
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
{B}
Bone Shards
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
{B}
Bone Shards
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
{B}
Bone Shards
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{B}
Undying Malice
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
{B}
Undying Malice
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."