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Viewing revision 9. There is a more recent version of this deck.
Wolf Tribal with Tolsimir. Pretty straight forward. I have a played this deck in paper quite a bit (people call it my signature deck in my playgroup XD ) and I found it has a slow early game but super explosive late game especially with Overwhelming Stampede and Triumph of the Hordes to combo with Howl of the Night Pack and Concordant Crossroads. Well of Lost Dreams is amazing in this deck and has drawn me a lot of cards. I am looking to add some more early game ramp as well as more interactions with artifacts/enchantments as my deck is pretty light on that. The creatures in my maybe-board I am thinking of subbing out with some of my creatures. Power Level wise I would like to see this get maybe a 7 at most to keep it at my play group's level. Currently I would put this deck at a 4 or 5 due to my current lacking of non-creature interaction and lack of early game ramp.
Update 5/8:
Organized deck and added more ramp and took out non-synergistic cards. Note that some cards fit in multiple categories for example the commander, Master of the Wild Hunt, some planeswalkers have built in removal but are not dedicated so they are not in the dedicated category.
Update 5/11:
Added/removed cards:
-1 Austere Command
-1 Bow of Nylea
-1 Carpet of Flowers
-1 Courser of Kruphix
-1 Khalni Heart Expedition
-1 Nissa, Voice of Zendikar
-1 Rushwood Grove
-1 Scouting Trek
-1 Tempt with Discovery
+1 Bane of Progress
+1 Elvish Mystic
+1 Fauna Shaman
+1 Fyndhorn Elves
+1 Hour of Reckoning
+1 Ledev Champion
+1 Nightpack Ambusher
+1 Rhys the Redeemed
+1 Wildborn Preserver
+1 Wolf-Skull Shaman
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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