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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck is currently being assembled. It is as of yet untested.
This deck cannot cause damage in any capacity; it must win through milling the opponents. This is primarily accomplished through Sands of Delirium and Drowned Secrets, combined with overdraw through Howling Mine and landfall with Hedron Crab and Ruin Crab. Draw power from Visions of Beyond and Howling Mine and graveyard recursion from Psychic Spiral, Blessed Respite, and Elixir of Immortality should ensure that you never run out of things to do on your turn.
Archive Trap adds a little reactive utility and Relic of Progenitus helps remove pesky graveyards. Rejuvenating Springs is only there for multi-opponent FFA games in my group, and Gaea's Blessing is there to counter mill challenges.
With your opponent stranded with the crabs amongst the ruins of a deserted island, surrounded on all sides by thick plants and sand, it should only be a matter of time before the crippling isolation and accursed knowledge of drowned secrets drives them howling mad.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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