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Visualizando revisão 24. There is a more recent version of this deck.
This deck is currently being assembled. It is as of yet untested.
This deck cannot cause damage in any capacity; it must win through milling the opponents. This is primarily accomplished through Sands of Delirium and Drowned Secrets, combined with overdraw through Howling Mine and landfall with Hedron Crab and Ruin Crab. Draw power from Visions of Beyond and Howling Mine and graveyard recursion from Psychic Spiral, Blessed Respite, and Elixir of Immortality should ensure that you never run out of things to do on your turn.
Archive Trap adds a little reactive utility and Relic of Progenitus helps remove pesky graveyards. Rejuvenating Springs is only there for multi-opponent FFA games in my group, and Gaea's Blessing is there to counter mill challenges.
With your opponent stranded with the crabs amongst the ruins of a deserted island, surrounded on all sides by thick plants and sand, it should only be a matter of time before the crippling isolation and accursed knowledge of drowned secrets drives them howling mad.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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