Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{3}{R}
Artillerize
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Artillerize deals 5 damage to any target.
{1}
Chromatic Star
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
{1}
Chromatic Star
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
{1}
Chromatic Star
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
{1}
Chromatic Star
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
--
Cradle of the Accursed
Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
--
Cradle of the Accursed
Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
--
Cradle of the Accursed
Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{1}{R}
Harvest Pyre
Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
--
Haunted Fengraf
Land
{T}: Add {C}.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{R}
Kuldotha Rebirth
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Create three 1/1 red Goblin creature tokens.
{R}
Kuldotha Rebirth
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Create three 1/1 red Goblin creature tokens.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Painted Bluffs
Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
{3}{W}
Sanctum Gargoyle
Artifact Creature - Gargoyle
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
2 /
3
{3}{W}
Sanctum Gargoyle
Artifact Creature - Gargoyle
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
2 /
3
{3}{W}
Sanctum Gargoyle
Artifact Creature - Gargoyle
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
2 /
3
{5}
Self-Assembler
Artifact Creature - Assembly-Worker
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
4 /
4
{5}
Self-Assembler
Artifact Creature - Assembly-Worker
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
4 /
4
{5}
Self-Assembler
Artifact Creature - Assembly-Worker
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
4 /
4
{5}
Self-Assembler
Artifact Creature - Assembly-Worker
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
4 /
4
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.