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{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{5}{G}
Arachnus Spinner
Creature - Spider
Reach

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5 / 7
{2}{G}
Arachnus Web
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}{G}
Bramble Sovereign
Creature - Dryad
Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
4 / 4
{2}{G}{G}
Brooding Saurian
Creature - Lizard
At the beginning of each end step, each player gains control of all nontoken permanents they own.
4 / 4
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.

Trample, hexproof
7 / 6
{4}{G}
Challenger Troll
Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
6 / 5
{2}{G}
Clear Shot
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{4}{G}
Crash of Rhino Beetles
Creature - Insect
Trample

Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
5 / 5
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
{2}{G}
Elemental Bond
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}{G}
Force of Vigor
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

Destroy up to two target artifacts and/or enchantments.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}{G}
Gargos, Vicious Watcher
Legendary Creature - Hydra
Vigilance

Hydra spells you cast cost {4} less to cast.

Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
8 / 7
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 / 4
{10}{G}{G}
Ghalta, Primal Hunger
Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample
12 / 12
{3}{G}{G}
God-Eternal Rhonas
Legendary Creature - Zombie God
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.

When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5 / 5
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{5}{G}
Great Oak Guardian
Creature - Treefolk
Flash (You may cast this spell any time you could cast an instant.)

Reach

When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
4 / 5
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{2}{G}
Grow from the Ashes
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
{4}{G}
Indrik Stomphowler
Creature - Beast
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
4 / 4
{3}{G}{G}{G}
Jugan, the Rising Star
Legendary Creature - Dragon Spirit
Flying

When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
5 / 5
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.

{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 / 3
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{4}{G}
Loyal Guardian
Creature - Rhino
Trample

Lieutenant -- At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
4 / 4
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{2}{G}
Myth Unbound
Enchantment
Your commander costs {1} less to cast for each time it's been cast from the command zone this game.

Whenever your commander is put into the command zone from anywhere, draw a card.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{2}{G}{G}
Nightpack Ambusher
Creature - Wolf
Flash

Other Wolves and Werewolves you control get +1/+1.

At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
4 / 4
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{10}{G}
Primeval Protector
Creature - Avatar
This spell costs {1} less to cast for each creature your opponents control.

When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
10 / 10
{1}{G}{G}
Prowling Serpopard
Creature - Cat Snake
This spell can't be countered.

Creature spells you control can't be countered.
4 / 3
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{4}{G}{G}
Regal Behemoth
Creature - Dinosaur
Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
5 / 5
{2}{G}
Rhonas the Indomitable
Legendary Creature - God
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.

{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5 / 5
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{4}{G}{G}
Selvala's Stampede
Sorcery
Council's dilemma -- Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{G}
Shapers' Sanctuary
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
{2}{G}{G}
Shifting Ceratops
Creature - Dinosaur
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)

{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
5 / 4
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
{7}{G}
Stonehoof Chieftain
Creature - Centaur Warrior
Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8 / 8
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{G}{G}
Ulvenwald Observer
Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
6 / 6
{G}
Ulvenwald Tracker
Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1 / 1
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 / 4
{2}{G}
Wayward Swordtooth
Creature - Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.
5 / 5
{1}{G}
Winds of Qal Sisma
Instant
Prevent all combat damage that would be dealt this turn.

Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
{1}{G}
Wrap in Vigor
Instant
Regenerate each creature you control.
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4

{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{G}{G}{G}{G}{G}
Gigantosaurus
Creature - Dinosaur
10 / 10
{4}{G}{G}
Grunn, the Lonely King
Legendary Creature - Ape Warrior
Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.

Whenever Grunn attacks alone, double its power and toughness until end of turn.
5 / 5
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{G}{G}
Lurking Predators
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
{6}{G}{G}
Polyraptor
Creature - Dinosaur
Enrage -- Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
5 / 5
{4}{G}
Snapping Sailback
Creature - Dinosaur
Flash

Enrage -- Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
4 / 4
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent

Enchanted permanent is a colorless Forest land.
{1}{G}
Spring Cleaning
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{5}{G}{G}
Thorn Elemental
Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
7 / 7
{2}{G}{G}
Vengevine
Creature - Elemental
Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 / 3
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{2}{G}{G}
Vine Mare
Creature - Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.
5 / 3