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Select Main Deck Cards

{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 / 5
{3}{W}{W}
Angel of Invention
Creature - Angel
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.
2 / 1
{3}{W}
Angelic Accord
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
{3}{W}
Angelic Accord
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{3}{W}{W}
Baneslayer Angel
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5 / 5
--
Eiganjo Castle
Legendary Land
{T}: Add {W}.

{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{1}{W}
Life Burst
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
{1}{W}
Life Burst
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
{1}{W}
Life Burst
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Radiant, Archangel
Legendary Creature - Angel
Flying, vigilance

Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3 / 3
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.

Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.

Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.

Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{3}{W}{W}{W}
Victory's Herald
Creature - Angel
Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4 / 4
{2}{W}{W}
Voice of All
Creature - Angel
Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.
2 / 2
{2}{W}{W}
Voice of All
Creature - Angel
Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.
2 / 2
{2}{W}{W}
Voice of All
Creature - Angel
Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.
2 / 2
{2}{W}{W}
Voice of All
Creature - Angel
Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.
2 / 2
{4}
Well of Lost Dreams
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
{4}
Well of Lost Dreams
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.