Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
1 /
1
{1}{G}
Deeproot Elite
Creature - Merfolk Warrior
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}{U}
Hadana's Climb
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
--
Winged Temple of Orazca
Legendary Land
(Transforms from Hadana's Climb.)
{T}: Add one mana of any color.
{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
--
Hashep Oasis
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
{1}{G}
Haze of Pollen
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
{3}{U}
Herald of Secret Streams
Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
2 /
3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}
Jade Bearer
Creature - Merfolk Shaman
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
1 /
1
{G}
Jade Bearer
Creature - Merfolk Shaman
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
1 /
1
{G}
Jade Bearer
Creature - Merfolk Shaman
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
1 /
1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 /
1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 /
1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 /
1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 /
1
{1}{G}{U}
Kumena, Tyrant of Orazca
Legendary Creature - Merfolk Shaman
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
2 /
4
{1}{G}
Merfolk Branchwalker
Creature - Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 /
1
{1}{G}
Merfolk Branchwalker
Creature - Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 /
1
{1}{G}
Merfolk Branchwalker
Creature - Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 /
1
{G}{U}
Merfolk Mistbinder
Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
2 /
2
{G}{U}
Merfolk Mistbinder
Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
2 /
2
{G}{U}
Merfolk Mistbinder
Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
2 /
2
{G}{U}
Merfolk Mistbinder
Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
2 /
2
{2}
Metallic Mimic
Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2 /
1
{U}
Mist-Cloaked Herald
Creature - Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
1 /
1
{U}
Mist-Cloaked Herald
Creature - Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
1 /
1
{U}
Mist-Cloaked Herald
Creature - Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
1 /
1
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{1}{U}
River Sneak
Creature - Merfolk Warrior
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
1 /
1
{1}{U}
River Sneak
Creature - Merfolk Warrior
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
1 /
1
{1}{U}
River Sneak
Creature - Merfolk Warrior
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
1 /
1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
2 /
1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
2 /
1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
2 /
1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
2 /
1
{2}{U}{U}
Tempest Caller
Creature - Merfolk Wizard
When Tempest Caller enters, tap all creatures target opponent controls.
2 /
3
{2}{U}{U}
Tempest Caller
Creature - Merfolk Wizard
When Tempest Caller enters, tap all creatures target opponent controls.
2 /
3
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{G}
Vineshaper Mystic
Creature - Merfolk Shaman
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.