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{2}{W}
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
{2}{W}
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
{2}{W}
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 / 6
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 / 6
{1}{W}{U}
Empyrean Eagle
Creature - Bird Spirit
Flying

Other creatures you control with flying get +1/+1.
2 / 3
{1}{W}{U}
Empyrean Eagle
Creature - Bird Spirit
Flying

Other creatures you control with flying get +1/+1.
2 / 3
{1}{W}{U}
Empyrean Eagle
Creature - Bird Spirit
Flying

Other creatures you control with flying get +1/+1.
2 / 3
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
{1}{U}
The Modern Age
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Draw a card, then discard a card.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vector Glider
Enchantment Creature - Spirit

Flying
{1}{U}
The Modern Age
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Draw a card, then discard a card.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vector Glider
Enchantment Creature - Spirit

Flying
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying

Aura spells you cast cost {1} less to cast.
1 / 2
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying

Aura spells you cast cost {1} less to cast.
1 / 2
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying

Aura spells you cast cost {1} less to cast.
1 / 2
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2

{3}{W}{W}{U}
Bruna, Light of Alabaster
Legendary Creature - Angel
Flying, vigilance

Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5 / 5