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*DISCLAIMER: Cancer ahead. This deck is hyper expensive for obvious reasons (fetch land meme). You can check my "budged" take on this kind of deck here: https://deckstats.net/decks/86960/1753454-kess-tutorless-hard-control-an
Do I even have to explain you what this deck is about?
You delete your opponent's hopes and dreams one turn at a time. Removal pack, contermagic pack, discard shenanigans, all the fetch lands you can handle... I mean, playing Kess is rude by itself, but this screams "I want everyone to hate me and leave the tournament".
Deck strategy: You deal with everything you can, drop Kess and let the value train drive by itself. You win by hitting your opponent 7 exact times. Kess flies and she doesnt give a single fuck, so you won't have any problem slapping them for 3 every combat phase.
Your first two turns will be either looking at your opponent's hand or ramping the hell out of this universe with those expensive moxes.
Don't worry about creatures entering the battlefield and make sure you spam removal spells, you can wipe the board one creature at a time.
All your creatures give you either card advantage or board pressence, but make sure you have enough mana to deal with your opponent.
This is a basic hard control deck: don't let anything enter the field and delete every creature/permanent that goes through your countermagic. "Thing in the Ice // Awoken Horror" is another way to win the game and cyclonic riff everything. The best part about this deck in my opinion is mana costs: they're low, pretty low (but intense). If you screw yourself with two colors, pray. Your main color is blue because countermagic, then black and finally red. Always aim for double blue in order to pay spells like "Cryptic Command" and "Counterspell". By the way, try to use "Muddle the Mixture" as a tutor instead of a counterspell (you can search any 2 CMC card, yeah, basically your entire deck cost 2).
This deck is hella expensive because fetch lands are a running joke at this point. You can swap those expensive dual lands ("Volcanic Island" and its relatives) with eiter basics or fastlands ("Spirebluff Canal" and its relatives), because Reserved List babyyyyyyyy. If your playgroup runs "Sol Ring", run it aswell, it's so fucking overpowered in general: playing "Ancient Tomb" into "Sol Ring", then a black mana generator ("Arcane Signet", "Talisman of Dominance", "Talisman of Indulgence", "Rakdos Signet", "Dimir Signet", "Mox Diamond" or "Chrome Mox") and finally "Thoughseize" is busted, TURN ONE BY THE WAY, they either concede or cry.
You may swap the expensive countermagic, discard pack and removal pack for storm cards and take the meme route withe "Aetherflux Reservoir", but I'll probably make one of those too because I hella love Kess as a commander.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 12 | August 3, 2021 | Aris Fross | |||
Revision 11 | August 3, 2021 | Aris Fross | ||||
Revision 10 | August 3, 2021 | Aris Fross | ||||
Revision 9 | August 3, 2021 | Aris Fross | ||||
Revision 8 | August 3, 2021 | Aris Fross | ||||
Revision 7 | August 3, 2021 | Aris Fross | ||||
Revision 6 | December 29, 2020 | Aris Fross | ||||
Revision 5 | September 20, 2020 | Aris Fross | ||||
Revision 4 | September 20, 2020 | Aris Fross | ||||
Revision 3 | September 16, 2020 | Aris Fross | ||||
Revision 2 | September 16, 2020 | Aris Fross | ||||
Revision 1 | September 16, 2020 | Aris Fross |