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{6}{W}
Arbiter of Knollridge
Creature - Giant Wizard
Vigilance

When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
5 / 5
{4}{U}
Arcane Melee
Enchantment
Instant and sorcery spells cost {2} less to cast.
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{2}{R}{R}
Boldwyr Heavyweights
Creature - Giant Warrior
Trample

When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
8 / 8
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{W}{W}
Council's Judgment
Sorcery
Will of the council -- Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
{3}{G}{G}
Dictate of Karametra
Enchantment
Flash

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{1}{U}{U}
Dictate of Kruphix
Enchantment
Flash

At the beginning of each player's draw step, that player draws an additional card.
{4}{U}
Diviner Spirit
Creature - Spirit
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
2 / 4
{1}{G}{U}
Edric, Spymaster of Trest
Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
{2}{U}
Flux
Sorcery
Each player discards any number of cards, then draws that many cards.

Draw a card.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{4}
Font of Mythos
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{4}
Ghirapur Orrery
Artifact
Each player may play an additional land on each of their turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
{5}{W}{W}
Ghosts of the Innocent
Creature - Spirit
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
4 / 5
{2}{G}
Heartbeat of Spring
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{3}
Heartstone
Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{3}{R}
Hired Giant
Creature - Giant
When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4 / 4
{1}{W}{W}
Hold the Line
Instant
Blocking creatures get +7/+7 until end of turn.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{1}{R}
Humble Defector
Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
2 / 1
{2}{W}{W}
Hunted Lammasu
Creature - Lammasu
Flying

When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.
5 / 5
{1}{U}{U}
Hunted Phantasm
Creature - Spirit
Hunted Phantasm can't be blocked.

When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
4 / 6
{2}{G}{G}
Hunted Troll
Creature - Troll Warrior
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.

{G}: Regenerate Hunted Troll.
8 / 4
{3}{G}
Hunted Wumpus
Creature - Beast
When Hunted Wumpus enters, each other player may put a creature card from their hand onto the battlefield.
6 / 6
{3}{G}
Hunters' Feast
Sorcery
Any number of target players each gain 6 life.
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}{G}
Iwamori of the Open Fist
Legendary Creature - Human Monk
Trample

When Iwamori of the Open Fist enters, each opponent may put a legendary creature card from their hand onto the battlefield.
5 / 5
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{3}{G}
Ley Line
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
{G}
Magus of the Vineyard
Creature - Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}.
1 / 1
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{2}{R}
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{U}
Minds Aglow
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters tapped.

{T}: Add {U}, {R}, or {W}.
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
--
Novijen, Heart of Progress
Land
{T}: Add {C}.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
{4}{W}{W}
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
{4}
Otherworld Atlas
Artifact
{T}: Put a charge counter on Otherworld Atlas.

{T}: Each player draws a card for each charge counter on Otherworld Atlas.
{1}{R}{G}
Overabundance
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{G}
Primal Vigor
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
{X}{U}
Prosperity
Sorcery
Each player draws X cards.
{1}{W}{U}
Restore the Peace
Instant
Return each creature that dealt damage this turn to its owner's hand.
{W}
Reward the Faithful
Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
{2}{G}
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Seaside Citadel
Land
Seaside Citadel enters tapped.

{T}: Add {G}, {W}, or {U}.
{4}{G}
Selvala's Charge
Sorcery
Parley -- Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
{1}{G}
Sheltering Ancient
Creature - Treefolk
Trample

Cumulative upkeep--Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5 / 5
{2}{W}
Shieldmage Advocate
Creature - Human Cleric
{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
1 / 3
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.

Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{1}
Soldevi Sentry
Artifact Creature - Soldier
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
1 / 1
{3}
Spectral Searchlight
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
{W}
Spurnmage Advocate
Creature - Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1 / 1
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
{5}{W}
Tempt with Glory
Sorcery
Tempting offer -- Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
{3}{U}
Tempt with Reflections
Sorcery
Tempting offer -- Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
{X}{R}
Tempt with Vengeance
Sorcery
Tempting offer -- Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
{1}{G}
Tempting Wurm
Creature - Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
5 / 5
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{3}{G}
Upwelling
Enchantment
Players don't lose unspent mana as steps and phases end.
{4}
Urza's Filter
Artifact
Multicolored spells cost up to {2} less to cast.
{G}
Veteran Explorer
Creature - Human Soldier Scout
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
1 / 1
{1}{U}
Vision Skeins
Instant
Each player draws two cards.
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
{3}
Walking Archive
Artifact Creature - Golem
Defender (This creature can't attack.)

Walking Archive enters the battlefield with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.

{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1 / 1
{X}{G}{G}
Weird Harvest
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
{5}{W}{W}
Yomiji, Who Bars the Way
Legendary Creature - Spirit
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
4 / 4
{1}{U}{R}{W}
Zedruu the Greathearted
Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.

{U}{R}{W}: Target opponent gains control of target permanent you control.
2 / 4
{3}{R}{G}
Zhur-Taa Ancient
Creature - Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
7 / 5

{R}{G}{W}{U}
Kynaios and Tiro of Meletis
Legendary Creature - Human Soldier
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
2 / 8