Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{4}{U}
Biting Tether
Enchantment - Aura
Enchant creature

You control enchanted creature.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}
Chainbreaker
Artifact Creature - Scarecrow
Chainbreaker enters the battlefield with two -1/-1 counters on it.

{3}, {T}: Remove a -1/-1 counter from target creature.
3 / 3
{2}
Chainbreaker
Artifact Creature - Scarecrow
Chainbreaker enters the battlefield with two -1/-1 counters on it.

{3}, {T}: Remove a -1/-1 counter from target creature.
3 / 3
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 / 2
{1}{U/B}
Fate Transfer
Instant
Move all counters from target creature onto another target creature.
{1}{U/B}
Fate Transfer
Instant
Move all counters from target creature onto another target creature.
{3}{B}{B}
Gloomlance
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
{4}
Gnarled Effigy
Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
{4}{U/B}
Gravelgill Axeshark
Creature - Merfolk Soldier
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{4}{U/B}
Gravelgill Axeshark
Creature - Merfolk Soldier
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{4}{U/B}
Gravelgill Axeshark
Creature - Merfolk Soldier
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{7}
Grim Poppet
Artifact Creature - Scarecrow
Grim Poppet enters the battlefield with three -1/-1 counters on it.

Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
4 / 4
{3}{U/B}
Helm of the Ghastlord
Enchantment - Aura
Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
{3}{B}{B}
Incremental Blight
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
{U/B}{U/B}
Inkfathom Infiltrator
Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
2 / 1
{1}{U/B}
Inkfathom Witch
Creature - Merfolk Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Leech Bonder
Creature - Merfolk Soldier
Leech Bonder enters the battlefield with two -1/-1 counters on it.

{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
3 / 3
{2}{U}
Leech Bonder
Creature - Merfolk Soldier
Leech Bonder enters the battlefield with two -1/-1 counters on it.

{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
3 / 3
{3}{B}
Loch Korrigan
Creature - Spirit
{U/B}: Loch Korrigan gets +1/+1 until end of turn.
1 / 1
{U/B}
Oona's Gatewarden
Creature - Faerie Soldier
Defender, flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)
2 / 1
{3}{U}{U}
River Kelpie
Creature - Beast
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{3}{U/B}
River's Grasp
Sorcery
If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
{3}{U/B}
River's Grasp
Sorcery
If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
{1}{U/B}
Scarscale Ritual
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Draw two cards.
{1}{U/B}
Scarscale Ritual
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Draw two cards.
{1}{B}
Sickle Ripper
Creature - Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Torture
Enchantment - Aura
Enchant creature

{1}{B}: Put a -1/-1 counter on enchanted creature.
{2}
Trip Noose
Artifact
{2}, {T}: Tap target creature.
{2}
Trip Noose
Artifact
{2}, {T}: Tap target creature.
{2}{U/B}{U/B}
Wanderbrine Rootcutters
Creature - Merfolk Rogue
Wanderbrine Rootcutters can't be blocked by green creatures.
3 / 3
{2}{U/B}{U/B}
Wanderbrine Rootcutters
Creature - Merfolk Rogue
Wanderbrine Rootcutters can't be blocked by green creatures.
3 / 3
{U/B}{U/B}{U/B}
Wasp Lancer
Creature - Faerie Soldier
Flying
3 / 2
{U/B}{U/B}{U/B}
Wasp Lancer
Creature - Faerie Soldier
Flying
3 / 2
{3}
Wingrattle Scarecrow
Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{3}
Wingrattle Scarecrow
Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{3}
Wingrattle Scarecrow
Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2