Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
{G}
Caravan Vigil
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
{G}
Caravan Vigil
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
{4}{R}
Gatstaf Arsonists
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
5 /
4
--
Gatstaf Ravagers
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
5 /
4
{4}{G}
Grizzled Outcasts
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
4 /
4
--
Krallenhorde Wantons
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
4 /
4
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
{1}{R}
Hinterland Hermit
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
2 /
1
--
Hinterland Scourge
Creature - Werewolf
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
2 /
1
{1}{R}
Hinterland Hermit
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
2 /
1
--
Hinterland Scourge
Creature - Werewolf
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
2 /
1
{1}{G}
Hinterland Logger
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
2 /
1
--
Timber Shredder
Creature - Werewolf
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
2 /
1
{1}{G}
Hinterland Logger
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
2 /
1
--
Timber Shredder
Creature - Werewolf
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
2 /
1
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 /
1
--
Moonscarred Werewolf
Creature - Werewolf
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 /
1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 /
1
--
Moonscarred Werewolf
Creature - Werewolf
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 /
1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 /
1
--
Moonscarred Werewolf
Creature - Werewolf
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 /
1
{R}
Skred
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
{R}
Skred
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
{R}
Skred
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
{R}
Skred
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
{3}{G}
Solitary Hunter
Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
3 /
4
--
One of the Pack
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
3 /
4
{3}{G}
Solitary Hunter
Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
3 /
4
--
One of the Pack
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
3 /
4
{3}{G}
Solitary Hunter
Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
3 /
4
--
One of the Pack
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
3 /
4
{3}{G}
Solitary Hunter
Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
3 /
4
--
One of the Pack
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
3 /
4
{4}{R}
Vildin-Pack Outcast
Creature - Werewolf Horror
Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.
4 /
4
--
Dronepack Kindred
Creature - Eldrazi Werewolf
Trample
{1}: Dronepack Kindred gets +1/+0 until end of turn.
4 /
4
{4}{R}
Vildin-Pack Outcast
Creature - Werewolf Horror
Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.
4 /
4
--
Dronepack Kindred
Creature - Eldrazi Werewolf
Trample
{1}: Dronepack Kindred gets +1/+0 until end of turn.
4 /
4
{1}{R}
Village Ironsmith
Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
1 /
1
--
Ironfang
Creature - Werewolf
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
1 /
1
{1}{R}
Village Ironsmith
Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
1 /
1
--
Ironfang
Creature - Werewolf
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
1 /
1
{2}{G}
Villagers of Estwald
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2 /
3
--
Howlpack of Estwald
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
2 /
3
{2}{G}
Villagers of Estwald
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2 /
3
--
Howlpack of Estwald
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
2 /
3
{2}{G}
Villagers of Estwald
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2 /
3
--
Howlpack of Estwald
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
2 /
3
{2}{G}
Villagers of Estwald
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2 /
3
--
Howlpack of Estwald
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
2 /
3
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{1}{R}
Abrade
Instant
Choose one --
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
{1}{R}
Abrade
Instant
Choose one --
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
{1}{R}
Abrade
Instant
Choose one --
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 /
2
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 /
2
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 /
2
{R}
Red Elemental Blast
Instant
Choose one --
• Counter target blue spell.
• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --
• Counter target blue spell.
• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --
• Counter target blue spell.
• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --
• Counter target blue spell.
• Destroy target blue permanent.
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)