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Select Main Deck Cards

{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{9}
Hand of Emrakul
Creature - Eldrazi
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
{9}
Hand of Emrakul
Creature - Eldrazi
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
{9}
Hand of Emrakul
Creature - Eldrazi
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
{9}
Hand of Emrakul
Creature - Eldrazi
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{G}
Wall of Vines
Creature - Plant Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)
0 / 3
{G}
Wall of Vines
Creature - Plant Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)
0 / 3
{G}
Wall of Vines
Creature - Plant Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)
0 / 3
{G}
Wall of Vines
Creature - Plant Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)
0 / 3
{G}
Withstand Death
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
{G}
Withstand Death
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
{G}
Withstand Death
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
{G}
Withstand Death
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)