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{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{4}{W}
Angel of Mercy
Creature - Angel
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.
3 / 3
{2}{U}{U}
Archivist
Creature - Human Wizard
{T}: Draw a card.
1 / 1
{3}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 / 2
{3}{U}
Aven Fisher
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.
2 / 2
{4}{W}
Aven Flock
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.
2 / 3
{3}{U}
Azure Drake
Creature - Drake
Flying
2 / 4
{1}{U}
Azure Mage
Creature - Human Wizard
{3}{U}: Draw a card.
2 / 1
{3}{W}
Blessed Orator
Creature - Human Cleric
Other creatures you control get +0/+1.
1 / 4
{3}{W}
Blessed Orator
Creature - Human Cleric
Other creatures you control get +0/+1.
1 / 4
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{1}{U}
Coral Eel
Creature - Fish
2 / 1
{1}{U}
Coral Eel
Creature - Fish
2 / 1
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 / 1
{W}
Demystify
Instant
Destroy target enchantment.
{2}
Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
{W}
Eager Cadet
Creature - Human Soldier
1 / 1
{3}{W}
Foot Soldiers
Creature - Human Soldier
2 / 4
{3}{U}
Giant Octopus
Creature - Octopus
3 / 3
{1}{W}
Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{W}
Honor Guard
Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
1 / 1
{W}
Honor Guard
Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
1 / 1
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{W}
Kami of Old Stone
Creature - Spirit
1 / 7
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{1}{W}
Peace of Mind
Enchantment
{W}, Discard a card: You gain 3 life.
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 / 2
{6}
Phyrexian Hulk
Artifact Creature - Phyrexian Golem
5 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Puppeteer
Creature - Human Wizard
{U}, {T}: You may tap or untap target creature.
1 / 2
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{3}{U}
Sage Aven
Creature - Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 3
{W}
Savannah Lions
Creature - Cat
2 / 1
{4}{U}{U}
Sea Monster
Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
6 / 6
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{5}{U}{U}{U}
Tidal Kraken
Creature - Kraken
Tidal Kraken can't be blocked.
6 / 6
{3}{U}{U}
Tidings
Sorcery
Draw four cards.
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2
{6}{U}
Vizzerdrix
Creature - Rabbit Beast
6 / 6
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2

{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{4}
Dancing Scimitar
Artifact Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 5
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)