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Select Main Deck Cards

{1}{B}{B}
Asphyxiate
Sorcery
Destroy target untapped creature.
{1}{B}{B}
Asphyxiate
Sorcery
Destroy target untapped creature.
{1}{B}{B}
Asphyxiate
Sorcery
Destroy target untapped creature.
{1}{B}{B}
Asphyxiate
Sorcery
Destroy target untapped creature.
{4}{B}{B}
Assassin's Strike
Sorcery
Destroy target creature. Its controller discards a card.
{4}{B}{B}
Assassin's Strike
Sorcery
Destroy target creature. Its controller discards a card.
{1}{B}
Bane Alley Blackguard
Creature - Human Rogue
1 / 3
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{2}{B}{B}
Brink of Disaster
Enchantment - Aura
Enchant creature or land

When enchanted permanent becomes tapped, destroy it.
{2}{B}{B}
Brink of Disaster
Enchantment - Aura
Enchant creature or land

When enchanted permanent becomes tapped, destroy it.
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 / 3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 / 3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 / 3
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{2}{B}
Douse in Gloom
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
{B}
Drainpipe Vermin
Creature - Rat
When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
1 / 1
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{4}{B}{B}
Enslave
Enchantment - Aura
Enchant creature

You control enchanted creature.

At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
{2}{B}
Feast on the Fallen
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 / 3
{B}
Foul-Tongue Shriek
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
{2}{B}{B}
Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 / 2
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{1}{B}{B}
Hideous End
Instant
Destroy target nonblack creature. Its controller loses 2 life.
{2}{B}
Hooded Assassin
Creature - Human Assassin
When Hooded Assassin enters the battlefield, choose one --

• Put a +1/+1 counter on Hooded Assassin.

• Destroy target creature that was dealt damage this turn.
1 / 2
{2}{B}
Hooded Assassin
Creature - Human Assassin
When Hooded Assassin enters the battlefield, choose one --

• Put a +1/+1 counter on Hooded Assassin.

• Destroy target creature that was dealt damage this turn.
1 / 2
{2}{B}
Hooded Assassin
Creature - Human Assassin
When Hooded Assassin enters the battlefield, choose one --

• Put a +1/+1 counter on Hooded Assassin.

• Destroy target creature that was dealt damage this turn.
1 / 2
{2}{B}
Hooded Assassin
Creature - Human Assassin
When Hooded Assassin enters the battlefield, choose one --

• Put a +1/+1 counter on Hooded Assassin.

• Destroy target creature that was dealt damage this turn.
1 / 2
{B}
Hunted Ghoul
Creature - Zombie
Hunted Ghoul can't block Humans.
1 / 2
{3}{B}
Jagwasp Swarm
Creature - Insect
Flying
3 / 2
{6}{B}
Marshmist Titan
Creature - Giant
This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
4 / 5
{6}{B}
Marshmist Titan
Creature - Giant
This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
4 / 5
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{3}{B}
Mortis Dogs
Creature - Phyrexian Dog
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.

When Mortis Dogs dies, target player loses life equal to its power.
2 / 2
{4}{B}{B}
Nemesis Trap
Instant - Trap
If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost.

Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
{2}{B}
Night Terrors
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
{2}{B}
Night Terrors
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
{3}{B}
Nightsnare
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
{3}{B}{B}
Renegade Demon
Creature - Demon
5 / 3
{3}{B}
Rotting Fensnake
Creature - Zombie Snake
5 / 1
{3}{B}
Rotting Fensnake
Creature - Zombie Snake
5 / 1
{B}
Shadowfeed
Instant
Exile target card from a graveyard. You gain 3 life.
{4}{B}{B}
Sip of Hemlock
Sorcery
Destroy target creature. Its controller loses 2 life.
{4}{B}{B}
Spiteful Blow
Sorcery
Destroy target creature and target land.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{3}{B}
Wandering Tombshell
Creature - Zombie Turtle
1 / 6
{2}{B}
Warpath Ghoul
Creature - Zombie
3 / 2
{2}{B}
Warpath Ghoul
Creature - Zombie
3 / 2
{4}{B}
Zombie Goliath
Creature - Zombie Giant
4 / 3