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{2}{B}
Baleful Ammit
Creature - Crocodile Demon
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
4 / 3
{2}{B}
Baleful Ammit
Creature - Crocodile Demon
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
4 / 3
{2}{B}
Baleful Ammit
Creature - Crocodile Demon
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
4 / 3
{2}{B}
Cartouche of Ambition
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters, you may put a -1/-1 counter on target creature.

Enchanted creature gets +1/+1 and has lifelink.
{2}{B}
Cartouche of Ambition
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters, you may put a -1/-1 counter on target creature.

Enchanted creature gets +1/+1 and has lifelink.
{2}{G}
Cartouche of Strength
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.
{2}{G}
Cartouche of Strength
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 / 4
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 / 4
{3}{G}
Crocodile of the Crossing
Creature - Crocodile
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
5 / 4
{3}{G}
Crocodile of the Crossing
Creature - Crocodile
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
5 / 4
{3}{B}{G}
Decimator Beetle
Creature - Insect
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
4 / 5
{3}{B}{G}
Decimator Beetle
Creature - Insect
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
4 / 5
{2}{G}
Defiant Greatmaw
Creature - Hippo
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
4 / 5
{2}{G}
Defiant Greatmaw
Creature - Hippo
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
4 / 5
{3}
Edifice of Authority
Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.

{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
{3}
Edifice of Authority
Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.

{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
{1}{G}
Exemplar of Strength
Creature - Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
4 / 4
{1}{G}
Exemplar of Strength
Creature - Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
4 / 4
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Grasping Dunes
Land - Desert
{T}: Add {C}.

{1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery.
{G}
Hapatra's Mark
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{G}
Naga Vitalist
Creature - Naga Druid
{T}: Add one mana of any type that a land you control could produce.
1 / 2
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{3}{B}
Soulstinger
Creature - Scorpion Demon
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
4 / 5
{3}{B}
Soulstinger
Creature - Scorpion Demon
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
4 / 5
{2}{B}
Splendid Agony
Instant
Distribute two -1/-1 counters among one or two target creatures.
{2}{B}
Splendid Agony
Instant
Distribute two -1/-1 counters among one or two target creatures.
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Trial of Ambition
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.
{1}{B}
Trial of Ambition
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.
{1}{B}
Trial of Ambition
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.

Flying, deathtouch
3 / 2
{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.

Flying, deathtouch
3 / 2
{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.

Flying, deathtouch
3 / 2
{3}{G}
Crocodile of the Crossing
Creature - Crocodile
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
5 / 4
{2}{G}
Defiant Greatmaw
Creature - Hippo
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
4 / 5
{1}{G}
Exemplar of Strength
Creature - Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
4 / 4
{3}{B}
Soulstinger
Creature - Scorpion Demon
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
4 / 5
{3}{B}
Soulstinger
Creature - Scorpion Demon
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
4 / 5
{2}{B}
Splendid Agony
Instant
Distribute two -1/-1 counters among one or two target creatures.
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."