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Select Main Deck Cards

{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
{2}{B}
Bog Witch
Creature - Human Spellshaper
{B}, {T}, Discard a card: Add {B}{B}{B}.
1 / 1
{2}{B}
Bog Witch
Creature - Human Spellshaper
{B}, {T}, Discard a card: Add {B}{B}{B}.
1 / 1
{2}{B}
Breathstealer
Creature - Nightstalker
{B}: Breathstealer gets +1/-1 until end of turn.
2 / 2
{2}{B}
Breathstealer
Creature - Nightstalker
{B}: Breathstealer gets +1/-1 until end of turn.
2 / 2
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{1}{B}
Dauthi Cutthroat
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}, {T}: Destroy target creature with shadow.
1 / 1
{1}{B}
Dauthi Cutthroat
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}, {T}: Destroy target creature with shadow.
1 / 1
{2}{B}
Dauthi Trapper
Creature - Dauthi Minion
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
1 / 1
{6}{B}
Delraich
Creature - Horror
You may sacrifice three black creatures rather than pay this spell's mana cost.

Trample
6 / 6
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{3}{B}{B}
Festering Evil
Enchantment
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

{B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
{3}{B}{B}
Festering Evil
Enchantment
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

{B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
{2}{B}{B}
Highway Robber
Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 / 2
{2}{B}{B}
Highway Robber
Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 / 2
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 / 1
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 / 1
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{2}{B}{B}
Order of Yawgmoth
Creature - Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2 / 2
{2}{B}{B}
Order of Yawgmoth
Creature - Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2 / 2
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
{4}{B}{B}{B}
Pit Spawn
Creature - Demon
First strike

At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.

Whenever Pit Spawn deals damage to a creature, exile that creature.
6 / 4
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{B}{B}
Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{6}{B}{B}{B}
Spirit of the Night
Legendary Creature - Demon Spirit
Flying, trample, haste, protection from black

Spirit of the Night has first strike as long as it's attacking.
6 / 5
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{2}{B}
Urborg Panther
Creature - Nightstalker Cat
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.

Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
2 / 2
{2}{B}
Urborg Panther
Creature - Nightstalker Cat
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.

Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
2 / 2
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{1}{B}
Wall of Souls
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0 / 4
{1}{B}
Wall of Souls
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0 / 4
{1}{B}
Wall of Souls
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0 / 4