Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
--
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
--
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
--
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
--
Dust Bowl
Land
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
--
Dust Bowl
Land
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
--
Dust Bowl
Land
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
--
Dust Bowl
Land
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
--
Library of Alexandria
Land
{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
--
Library of Alexandria
Land
{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
--
Library of Alexandria
Land
{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
--
Library of Alexandria
Land
{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Mikokoro, Center of the Sea
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.
--
Mikokoro, Center of the Sea
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.
--
Mikokoro, Center of the Sea
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.
--
Mikokoro, Center of the Sea
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Rishadan Port
Land
{T}: Add {C}.
{1}, {T}: Tap target land.
--
Rishadan Port
Land
{T}: Add {C}.
{1}, {T}: Tap target land.
--
Rishadan Port
Land
{T}: Add {C}.
{1}, {T}: Tap target land.
--
Rishadan Port
Land
{T}: Add {C}.
{1}, {T}: Tap target land.
--
Strip Mine
Land
{T}: Add {C}.
{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.
{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.
{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.
{T}, Sacrifice Strip Mine: Destroy target land.
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
Thespian's Stage
Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
--
Thespian's Stage
Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
--
Thespian's Stage
Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
--
Thespian's Stage
Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U}.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U}.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U}.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U}.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tyrite Sanctum
Land
{T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
--
Tyrite Sanctum
Land
{T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.