When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
{G}
Abundant Growth
Enchantment - Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
{G}
Abundant Growth
Enchantment - Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
{G}
Abundant Growth
Enchantment - Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 /
5
{3}{W}{W}
Archangel Avacyn
Legendary Creature - Angel
Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4 /
4
--
Avacyn, the Purifier
Legendary Creature - Angel
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
4 /
4
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{5}{W}{W}
Bruna, the Fading Light
Legendary Creature - Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
5 /
7
{3}{G}
Champion of Rhonas
Creature - Jackal Warrior
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
3 /
3
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{W}{W}
Herald of War
Creature - Angel
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
3 /
3
{3}{W}{W}
Herald of War
Creature - Angel
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
3 /
3
{3}
Luxa River Shrine
Artifact
{1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine.
{T}: You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.
{3}
Luxa River Shrine
Artifact
{1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine.
{T}: You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{5}{W}{W}
Seraph of the Suns
Creature - Angel
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
4 /
4
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3 /
3
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3 /
3
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3 /
3
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3 /
3
{G}
Sixth Sense
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.