Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
{1}{B}
Claim of Erebos
Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
{1}{B}
Claim of Erebos
Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
{1}{B}
Claim of Erebos
Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{U}{B}
Disciple of Deceit
Creature - Human Rogue
Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1 /
3
{U}{B}
Disciple of Deceit
Creature - Human Rogue
Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1 /
3
{U}{B}
Disciple of Deceit
Creature - Human Rogue
Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1 /
3
{U}{B}
Disciple of Deceit
Creature - Human Rogue
Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1 /
3
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has "{T}: Add one mana of any color."
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has "{T}: Add one mana of any color."
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has "{T}: Add one mana of any color."
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has "{T}: Add one mana of any color."
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
{2}{B}
Servant of Tymaret
Creature - Zombie
Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.
{2}{B}: Regenerate Servant of Tymaret.
1 /
3
{2}{B}
Servant of Tymaret
Creature - Zombie
Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.
{2}{B}: Regenerate Servant of Tymaret.
1 /
3
{2}{B}
Servant of Tymaret
Creature - Zombie
Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.
{2}{B}: Regenerate Servant of Tymaret.
1 /
3
{2}{B}
Servant of Tymaret
Creature - Zombie
Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.
{2}{B}: Regenerate Servant of Tymaret.
1 /
3
{1}{U}{B}
Siren of the Silent Song
Creature - Zombie Siren
Flying
Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then each opponent mills a card.
2 /
1
{1}{U}{B}
Siren of the Silent Song
Creature - Zombie Siren
Flying
Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then each opponent mills a card.
2 /
1
{1}{U}{B}
Siren of the Silent Song
Creature - Zombie Siren
Flying
Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then each opponent mills a card.
2 /
1
{1}{U}{B}
Siren of the Silent Song
Creature - Zombie Siren
Flying
Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then each opponent mills a card.
2 /
1
{B}{G}{U}
Sultai Ascendancy
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{B}{G}{U}
Sultai Ascendancy
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{B}{G}{U}
Sultai Ascendancy
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{B}{G}{U}
Sultai Ascendancy
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
{1}{G}
Utopia Vow
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color."
{1}{G}
Utopia Vow
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color."
{1}{G}
Utopia Vow
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color."
{1}{G}
Utopia Vow
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color."