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Inspired by Eldrazi Green from Alex Ullman: http://www.starcitygames.com/article/27727_Crush-Ramp-Part-2-Approaching-Hypermana-In-Pauper.html
The article explains very well how the deck works and how it was created. I added the Self-Assemblers for consistency, and because the get around the Cicle of Protection: Green. I also fit a Game-Trail Changeling against attrition decklists, which can be tutored by both Self-Assemblers and Aurochs Herd. I removed the Fangren Marauder because of the decrease of Affinity players, and the Krosan Tusker because I feel the Changeling ends up giving us more value. Seer's Lantern proved to be very valuable for it's ramping and the filtering we get from it in lategame. I feel Moment's Peace is much more valuable than Nylea's Disciple except against burn, I have to check whether we can take the matchup without it. For now i'm replacing the fogs with Wickerbough Elders against burn.
I also replaced Thermokarst with Mwonvuli Acid Moss for the reason that it improves even further the Tron matchup in that it gives us additional ramping. The testing on the Viridian Longbow has earned good results clearing up creatures, with the upside that with enough mana and creatures it can deal multiple damage on one turn and also can hit face, which also helps against fog effects. I am thinking in adding more Serrated Arrows or Gut Shot too to the Sideboard to improve the Elves matchup which is probably our worst.
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Weitere Wahrscheinlichkeiten |
Vergleichen | Revision | Erstellt | Von | |||
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» | Revision 4 | November 13, 2017 | ADxor | |||
Revision 3 | November 12, 2017 | ADxor | ||||
Revision 2 | November 12, 2017 | ADxor | ||||
Revision 1 | November 4, 2017 | ADxor |