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Select Main Deck Cards

{3}{W}
Abbey Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{5}{U}
Aethersnipe
Creature - Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 4
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{1}{W/P}
Apostle's Blessing
Instant
({W/P} can be paid with either {W} or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
{2}{W}
Attended Knight
Creature - Human Knight
First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2 / 2
{1}{U}
Augury Owl
Creature - Bird
Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 1
{1}{W}
Aven Squire
Creature - Bird Soldier
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 1
{2}{W}
Avian Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Flying
2 / 2
{2}{W}
Benalish Lancer
Creature - Human Knight
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
2 / 2
{1}{W}
Blinding Mage
Creature - Human Wizard
{W}, {T}: Tap target creature.
1 / 2
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{3}{U}
Bonds of Quicksilver
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.
{2}{U}{U}
Bone to Ash
Instant
Counter target creature spell.

Draw a card.
{W}
Burden of Guilt
Enchantment - Aura
Enchant creature

{1}: Tap enchanted creature.
{2}{W}
Burrenton Bombardier
Creature - Kithkin Soldier
Flying

Reinforce 2--{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
2 / 2
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{W}{W}
Cloud Crusader
Creature - Human Knight
Flying

First strike (This creature deals combat damage before creatures without first strike.)
2 / 3
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{1}{U}
Courier's Capsule
Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
{2}{U}
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{1}{W}
Daring Skyjek
Creature - Human Knight
Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
3 / 1
{1}{U}{U}
Dewdrop Spy
Creature - Faerie Rogue
Flash

Flying

When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
2 / 2
{U}
Dispel
Instant
Counter target instant spell.
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{1}{U}
Downpour
Instant
Tap up to three target creatures.
{U}
Downsize
Instant
Target creature you don't control gets -4/-0 until end of turn.

Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{2}{W}
Embolden
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}{U}
Encrust
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{U}{U}
Eye of Nowhere
Sorcery - Arcane
Return target permanent to its owner's hand.
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 / 1
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
{2}{W}
Freewind Equenaut
Creature - Human Archer
Flying

As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
2 / 2
{W}
Goldmeadow Dodger
Creature - Kithkin Rogue
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
1 / 1
{2}{W}
Guardians of Akrasa
Creature - Human Soldier
Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0 / 4
{1}{U}
Hands of Binding
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.
{2}{W}
Kor Hookmaster
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{1}{W}
Kor Skyfisher
Creature - Kor Soldier
Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2 / 3
{3}{U}
Last Thoughts
Sorcery
Draw a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{3}{U}
Latchkey Faerie
Creature - Faerie Rogue
Flying

Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
3 / 1
{3}{U}{U}
Lost in the Mist
Instant
Counter target spell. Return target permanent to its owner's hand.
{3}{U}
Makeshift Mauler
Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
4 / 5
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Metropolis Sprite
Creature - Faerie Rogue
Flying

{U}: Metropolis Sprite gets +1/-1 until end of turn.
1 / 2
{W}
Mosquito Guard
Creature - Kithkin Soldier
First strike

Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
1 / 1
{U}
Mothdust Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
1 / 1
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{1}{U}
Narcolepsy
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Order of the Golden Cricket
Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
2 / 2
{1}{U}
Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{U}
Phantasmal Bear
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2 / 2
{2}{W/P}
Porcelain Legionnaire
Artifact Creature - Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.)

First strike
3 / 1
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}{U}
Psychic Barrier
Instant
Counter target creature spell. Its controller loses 1 life.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{X}{U}
Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.

Draw a card.
{3}{U}
Scatter Arc
Instant
Counter target noncreature spell.

Draw a card.
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{1}{U}
See Beyond
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
{W}
Seize the Initiative
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
{W}
Shielded Passage
Instant
Prevent all damage that would be dealt to target creature this turn.
{3}{U}
Shimmering Glasskite
Creature - Spirit
Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
2 / 3
{1}{W}
Silverchase Fox
Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
2 / 2
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{1}{U}
Soratami Cloudskater
Creature - Moonfolk Rogue
Flying

{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
1 / 1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{3}{W}
Stonehorn Dignitary
Creature - Rhino Soldier
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
1 / 4
{2}{W}
Stonybrook Schoolmaster
Creature - Merfolk Wizard
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
1 / 2
{1}{W}
Stormfront Pegasus
Creature - Pegasus
Flying
2 / 1
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
{1}{W}
Syndic of Tithes
Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 2
{3}{U}{U}
Traumatic Visions
Instant
Counter target spell.

Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{W}
Triclopean Sight
Enchantment - Aura
Flash

Enchant creature

When Triclopean Sight enters the battlefield, untap enchanted creature.

Enchanted creature gets +1/+1 and has vigilance.
{1}{W}
Unruly Mob
Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
1 / 1
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{1}{U}
Whirlpool Whelm
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1