Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5 /
5
{2}{B}
Ammit Eternal
Creature - Zombie Crocodile Demon
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5 /
5
{2}{B}
Ammit Eternal
Creature - Zombie Crocodile Demon
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5 /
5
{2}{B}
Baleful Ammit
Creature - Crocodile Demon
Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
4 /
3
{2}{B}
Baleful Ammit
Creature - Crocodile Demon
Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
4 /
3
{2}{B}
Baleful Ammit
Creature - Crocodile Demon
Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
4 /
3
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 /
4
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 /
4
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 /
4
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 /
4
{3}{G}
Crocodile of the Crossing
Creature - Crocodile
Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
5 /
4
{3}{G}
Crocodile of the Crossing
Creature - Crocodile
Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
5 /
4
{3}{G}
Crocodile of the Crossing
Creature - Crocodile
Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
5 /
4
{1}{B}{ // }{3}{G}
Destined // Lead
Instant // Sorcery
Target creature gets +1/+0 and gains indestructible until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
{1}{B}{ // }{3}{G}
Destined // Lead
Instant // Sorcery
Target creature gets +1/+0 and gains indestructible until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
{1}{B}{ // }{3}{G}
Destined // Lead
Instant // Sorcery
Target creature gets +1/+0 and gains indestructible until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Exemplar of Strength
Creature - Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
4 /
4
{1}{G}
Exemplar of Strength
Creature - Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
4 /
4
{1}{G}
Exemplar of Strength
Creature - Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
4 /
4
{1}{G}
Exemplar of Strength
Creature - Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
4 /
4
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 /
1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 /
1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 /
1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{B}{G}
Hapatra, Vizier of Poisons
Legendary Creature - Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
2 /
2
{B}{G}
Hapatra, Vizier of Poisons
Legendary Creature - Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
2 /
2
{2}{B}
Lethal Sting
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.
{2}{B}
Lethal Sting
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.
{2}{B}
Lethal Sting
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.
{2}{B}
Lethal Sting
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{1}{B}{G}
Obelisk Spider
Creature - Spider
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
1 /
4
{1}{B}{G}
Obelisk Spider
Creature - Spider
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
1 /
4
{1}{B}{G}
Obelisk Spider
Creature - Spider
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
1 /
4
{1}{B}{G}
Obelisk Spider
Creature - Spider
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
1 /
4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{G}{G}
Tenacious Hunter
Creature - Crocodile
As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.
4 /
4
{2}{G}{G}
Tenacious Hunter
Creature - Crocodile
As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.
4 /
4
{2}{B}
Banewhip Punisher
Creature - Human Warrior
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
2 /
2
{2}{B}
Banewhip Punisher
Creature - Human Warrior
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
2 /
2
{2}{B}
Banewhip Punisher
Creature - Human Warrior
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
2 /
2
{2}{B}
Banewhip Punisher
Creature - Human Warrior
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
2 /
2
{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
3 /
2
{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
3 /
2
{2}{B}
Cartouche of Ambition
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
{2}{B}
Cartouche of Ambition
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
{2}{B}
Cartouche of Ambition
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
{2}{B}
Cartouche of Ambition
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
{2}{B}
Dispossess
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
{1}{B}{ // }{3}{W}
Grind // Dust
Sorcery // Sorcery
Put a -1/-1 counter on each of up to two target creatures.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
{G}
Shed Weakness
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
{G}
Shed Weakness
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Trial of Ambition
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.
When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.
{1}{B}
Trial of Ambition
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.
When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.