Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

--
Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.
{2}{U}
Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
{3}{U}{U}
Archive Trap
Instant - Trap
If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.

Target opponent mills thirteen cards.
{1}{U/B}{U/B}
Ashiok, Dream Render
Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.

-1: Target player mills four cards. Then exile each opponent's graveyard.
L: 5
{3}{B}
Balustrade Spy
Creature - Vampire Rogue
Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2 / 3
{4}
Bonehoard
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip {2}
{1}{U}
Brain Freeze
Instant
Target player mills three cards.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{U}
Bruvac the Grandiloquent
Legendary Creature - Human Advisor
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
1 / 4
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
{3}{U}{B}
Consuming Aberration
Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
* / *
{3}{B}
Consuming Vapors
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{B}
Cruel Edict
Sorcery
Target opponent sacrifices a creature.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{B}{B}
Dauthi Voidwalker
Creature - Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3 / 2
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{U}{U}
Didn't Say Please
Instant
Counter target spell. Its controller mills three cards.
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 / 1
{X}{B}{B}
Dread Summons
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
{U}{B}
Drown in the Loch
Instant
Choose one --

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{1}{U}
Energy Field
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.
{U}{U}{U}
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Fractured Sanity, each opponent mills four cards.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{B}{B}
Geth's Verdict
Instant
Target player sacrifices a creature and loses 1 life.
{U}{B}
Glimpse the Unthinkable
Sorcery
Target player mills ten cards.
{2}
Grindclock
Artifact
{T}: Put a charge counter on Grindclock.

{T}: Target player mills X cards, where X is the number of charge counters on Grindclock.
{2}{B}{B}
Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 / 2
{X}{U}
Increasing Confusion
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.

Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{U}
Induce Paranoia
Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}{U}
Jace's Archivist
Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
2 / 2
{U}
Jace's Phantasm
Creature - Illusion
Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 / 1
{1}{U}{U}{U}
Jace, Wielder of Mysteries
Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

-8: Draw seven cards. Then if your library has no cards in it, you win the game.
L: 4
{1}{U}
Maddening Cacophony
Sorcery
Kicker {3}{U}

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
{1}{U}
Manic Scribe
Creature - Human Wizard
When Manic Scribe enters the battlefield, each opponent mills three cards.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
0 / 3
{1}{U}{U}
Memory Erosion
Enchantment
Whenever an opponent casts a spell, that player mills two cards.
{U/B}
Memory Sluice
Sorcery
Target player mills four cards.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{U}{ // }{U}
Merfolk Secretkeeper // Venture Deeper
Creature - Merfolk Wizard // Sorcery - Adventure




Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
0 / 4
{1}{U}{B}
Mind Funeral
Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
{X}{U}{B}
Mind Grind
Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
{1}{U}
Mind Sculpt
Sorcery
Target opponent mills seven cards.
{U}
Minds Aglow
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
{3}{U}{B}
Mirko Vosk, Mind Drinker
Legendary Creature - Vampire
Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
2 / 4
{2}{B}{B}
Mortivore
Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

{B}: Regenerate Mortivore.
* / *
{1}{U}{B}
Mundungu
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1} and 1 life.
1 / 1
{3}{U}{B}
Nemesis of Reason
Creature - Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards.
3 / 7
{1}{B}{B}
Nighthowler
Enchantment Creature - Horror
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0 / 0
{4}{B}{B}
Nihilith
Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Suspend 7--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
4 / 4
{3}{U}{U}
Patient Rebuilding
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
{U}{U}{U}
Patron Wizard
Creature - Human Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
2 / 2
{3}{U}{B}
Phenax, God of Deception
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue and black is less than seven, Phenax isn't a creature.

Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4 / 7
{1}{U}{B}
Pilfered Plans
Sorcery
Target player mills two cards. Draw two cards.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{1}
Profane Memento
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{1}{U}{B}
Psychic Strike
Instant
Counter target spell. Its controller mills two cards.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{U}
Riddlekeeper
Creature - Homunculus
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
1 / 4
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 / 3
{3}{B}
Sewer Nemesis
Creature - Horror
As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card.
* / *
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

{5}{U}: Draw a card, then discard a card.
{2}{B}
Spoils of Evil
Instant
For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
{2}{U}{U}
Startled Awake
Sorcery
Target opponent mills thirteen cards.

{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
--
Persistent Nightmare
Creature - Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)

When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
{U}
Stream of Thought
Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.

Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{U}{U}{B}{B}
Szadek, Lord of Secrets
Legendary Creature - Vampire
Flying

If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
5 / 5
{2}{U}{U}
Talent of the Telepath
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
{1}{U}{U}
Tasha's Hideous Laughter
Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
{4}{B}{B}
The Haunt of Hightower
Legendary Creature - Vampire
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
3 / 3
{1}{U}{U}
Thought Collapse
Instant
Counter target spell. Its controller mills three cards.
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{U}
Tome Scour
Sorcery
Target player mills five cards.
{3}{U}{U}
Traumatize
Sorcery
Target player mills half their library, rounded down.
{3}
Trepanation Blade
Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip {2}
{2}{B}
Undercity Informer
Creature - Human Rogue
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2 / 3
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{U}
Visions of Beyond
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
{1}{U}
Wall of Lost Thoughts
Creature - Wall
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
0 / 4
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
1 / 1

{1}
Altar of the Brood
Artifact
Whenever another permanent enters the battlefield under your control, each opponent mills a card.
--
Cabal Stronghold
Land
{T}: Add {C}.

{3}, {T}: Add {B} for each basic Swamp you control.
--
Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.

{T}: Add {B}.

{2}, {T}: Add {B} for each black creature card in your graveyard.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{B}
Destroy the Evidence
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
{U}
Dream Twist
Instant
Target player mills three cards.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Drowned Secrets
Enchantment
Whenever you cast a blue spell, target player mills two cards.
{1}
Grindstone
Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{5}{U}{U}
Into the Story
Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.
{1}{U}{U}
Jace Beleren
Legendary Planeswalker - Jace
+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player mills twenty cards.
L: 3
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

-7: Any number of target players each draw twenty cards.
L: 4
{3}{U/B}{U/B}{U/B}
Oona, Queen of the Fae
Legendary Creature - Faerie Wizard
Flying

{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
5 / 5
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{4}{U}
Psychic Spiral
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}{U}
Sunken Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
{3}
Sword of Body and Mind
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}