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Select Main Deck Cards

{W}
Boros Elite
Creature - Human Soldier
Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
1 / 1
{1}{W}
Boros Mastiff
Creature - Dog
Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2 / 2
{1}{W}
Boros Mastiff
Creature - Dog
Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2 / 2
{1}{W}
Boros Mastiff
Creature - Dog
Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2 / 2
{W}
Coalition Flag
Enchantment - Aura
Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{1}{W}
Daring Skyjek
Creature - Human Knight
Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
3 / 1
{4}{W}
Dazzling Ramparts
Creature - Wall
Defender

{1}{W}, {T}: Tap target creature.
0 / 7
{1}{R}
Firefist Striker
Creature - Human Soldier
Battalion -- Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
2 / 1
{2}{W}
Frontline Medic
Creature - Human Cleric
Battalion -- Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3 / 3
{2}{W}
Frontline Medic
Creature - Human Cleric
Battalion -- Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3 / 3
{2}{W}
Frontline Medic
Creature - Human Cleric
Battalion -- Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3 / 3
--
Hanweir Battlements
Land
{T}: Add {C}.

{R}, {T}: Target creature gains haste until end of turn.

{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
--
Hanweir Battlements
Land
{T}: Add {C}.

{R}, {T}: Target creature gains haste until end of turn.

{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
{2}{R}
Hanweir Garrison
Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)
2 / 3
{2}{R}
Hanweir Garrison
Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)
2 / 3
{3}{U}
Inspiration
Instant
Target player draws two cards.
{2}{R}{ // }{2}{R}
Insult // Injury
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
{2}{R}{ // }{2}{R}
Insult // Injury
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{R}
Leap of Flame
Instant
Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets +1/+0 and gains flying and first strike until end of turn.
{U}{R}
Leap of Flame
Instant
Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets +1/+0 and gains flying and first strike until end of turn.
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}
Negate
Instant
Counter target noncreature spell.
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Opt
Instant
Scry 1.

Draw a card.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{R}{R}{W}
Spark Trooper
Creature - Elemental Soldier
Trample, lifelink, haste

At the beginning of the end step, sacrifice Spark Trooper.
6 / 1
{1}{R}{R}{W}
Spark Trooper
Creature - Elemental Soldier
Trample, lifelink, haste

At the beginning of the end step, sacrifice Spark Trooper.
6 / 1
{1}{R}{R}{W}
Spark Trooper
Creature - Elemental Soldier
Trample, lifelink, haste

At the beginning of the end step, sacrifice Spark Trooper.
6 / 1
{2}{R}{W}
Tajic, Blade of the Legion
Legendary Creature - Human Soldier
Indestructible

Battalion -- Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
2 / 2
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{U}
Wall of Deceit
Creature - Wall
Defender (This creature can't attack.)

{3}: Turn Wall of Deceit face down.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0 / 5
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying

Shroud (This creature can't be the target of spells or abilities.)
0 / 8
{W}
Wall of Hope
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Hope is dealt damage, you gain that much life.
0 / 3
{1}{U}
Wall of Tears
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
0 / 4
{R}{W}
Wojek Halberdiers
Creature - Human Soldier
Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
3 / 2
{R}{W}
Wojek Halberdiers
Creature - Human Soldier
Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
3 / 2