{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
--
Contested Cliffs
Land
{T}: Add {C}.
{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}{G}{G}
Garruk, Primal Hunter
Legendary Planeswalker - Garruk
+1: Create a 3/3 green Beast creature token.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Create a 6/6 green Wurm creature token for each land you control.
L:
3
{2}{G}{G}{G}
Garruk, Primal Hunter
Legendary Planeswalker - Garruk
+1: Create a 3/3 green Beast creature token.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Create a 6/6 green Wurm creature token for each land you control.
L:
3
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample
Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 /
4
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample
Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 /
4
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample
Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 /
4
--
Kessig Wolf Run
Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
--
Kessig Wolf Run
Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
2 /
2
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
2 /
2
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
2 /
2
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
2 /
2
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 /
6
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 /
6
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 /
6
{2}{G}{G}
Ravenous Baloth
Creature - Beast
Sacrifice a Beast: You gain 4 life.
4 /
4
{2}{G}{G}
Ravenous Baloth
Creature - Beast
Sacrifice a Beast: You gain 4 life.
4 /
4
{2}{G}{G}
Ravenous Baloth
Creature - Beast
Sacrifice a Beast: You gain 4 life.
4 /
4
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
{R}{G}
Skarrg Guildmage
Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2 /
2
{R}{G}
Skarrg Guildmage
Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2 /
2
{R}{G}
Skarrg Guildmage
Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2 /
2
{4}{G}
Thragtusk
Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
5 /
3
{4}{G}
Thragtusk
Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
5 /
3
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{2}{G}
Wirewood Savage
Creature - Elf
Whenever a Beast enters the battlefield, you may draw a card.
2 /
2
{2}{G}
Wirewood Savage
Creature - Elf
Whenever a Beast enters the battlefield, you may draw a card.
2 /
2
{2}{G}
Wirewood Savage
Creature - Elf
Whenever a Beast enters the battlefield, you may draw a card.
2 /
2
{2}{G}
Wirewood Savage
Creature - Elf
Whenever a Beast enters the battlefield, you may draw a card.
2 /
2
{1}{R}{G}{G}
Spellbreaker Behemoth
Creature - Beast
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
5 /
5
{1}{R}{G}{G}
Spellbreaker Behemoth
Creature - Beast
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
5 /
5
{1}{R}{G}{G}
Spellbreaker Behemoth
Creature - Beast
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
5 /
5
{1}{R}{G}{G}
Spellbreaker Behemoth
Creature - Beast
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.