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{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
--
Alpine Meadow
Snow Land - Mountain Plains
({T}: Add {R} or {W}.)

Alpine Meadow enters the battlefield tapped.
{1}{U}{R}{W}
Aragorn, King of Gondor
Legendary Creature - Human Noble
Vigilance, lifelink

When Aragorn, King of Gondor enters the battlefield, you become the monarch.

Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
4 / 4
{R}{G}{W}{U}
Aragorn, the Uniter
Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5 / 5
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{W}{B}
Athreos, God of Passage
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5 / 4
{1}{R}{G}{W}
Atla Palani, Nest Tender
Legendary Creature - Human Shaman
{2}, {T}: Create a 0/1 green Egg creature token with defender.

Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 / 3
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Barkchannel Pathway
Land
{T}: Add {G}.
--
Tidechannel Pathway
Land

{T}: Add {U}.
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
{3}
Bilbo's Ring
Legendary Artifact - Equipment
As long as it's your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
--
Blightstep Pathway
Land
{T}: Add {B}.
--
Searstep Pathway
Land

{T}: Add {R}.
--
Branchloft Pathway
Land
{T}: Add {G}.
--
Boulderloft Pathway
Land

{T}: Add {W}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land

{T}: Add {B}.
{2}{G}{W}
Butterbur, Bree Innkeeper
Legendary Creature - Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
3 / 3
{2}{G}{W}
Captain Sisay
Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2 / 2
--
Castle Ardenvale
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{W}{W}
Council's Judgment
Sorcery
Will of the council -- Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
--
Cragcrown Pathway
Land
{T}: Add {R}.
--
Timbercrown Pathway
Land

{T}: Add {G}.
--
Crystal Quarry
Land
{T}: Add {C}.

{5}, {T}: Add {W}{U}{B}{R}{G}.
--
Darkbore Pathway
Land
{T}: Add {B}.
--
Slitherbore Pathway
Land

{T}: Add {G}.
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{2}{R}
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{W}{B}
Denethor, Ruling Steward
Legendary Creature - Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.

{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
2 / 4
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
--
Eiganjo Castle
Legendary Land
{T}: Add {W}.

{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{4}{B}
Endrek Sahr, Master Breeder
Legendary Creature - Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.

When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
2 / 2
{1}{G}{G}
Esika, God of the Tree
Legendary Creature - God
Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1 / 4
--
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 / 4
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{2}{W}{U}
Faramir, Prince of Ithilien
Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3 / 3
{1}{W}{U}
Faramir, Steward of Gondor
Legendary Creature - Human Noble
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
2 / 2
{2}{U}
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{1}{R}{W}
General Ferrous Rokiric
Legendary Creature - Human Soldier
Hexproof from monocolored

Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
3 / 1
{3}{W}{W}
God-Eternal Oketra
Legendary Creature - Zombie God
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.

When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3 / 6
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land

{T}: Add {U}.
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
--
Inevitable Betrayal
Sorcery
Suspend 3--{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{G}
Instrument of the Bards
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
{1}{B}
Jadar, Ghoulcaller of Nephalia
Legendary Creature - Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
1 / 1
{2}{G}
Jaheira, Friend of the Forest
Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."

Choose a Background (You can have a Background as a second commander.)
2 / 3
{G}{W}
Jenson Carthalion, Druid Exile
Legendary Creature - Human Druid
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.

{5}, {T}: Add {W}{U}{B}{R}{G}.
2 / 2
{0}
Jeweled Lotus
Artifact
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
{1}{R}{W}{B}
Jirina Kudro
Legendary Creature - Human Soldier
When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.

Other Humans you control get +2/+0.
3 / 3
{W}{U}{B}{R}{G}
Jodah, the Unifier
Legendary Creature - Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.

Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
5 / 5
{1}{B}{G}
Journey to Eternity
Legendary Enchantment - Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
--
Atzal, Cave of Eternity
Legendary Land

(Transforms from Journey to Eternity.)

{T}: Add one mana of any color.

{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
{G}{W}
Katilda, Dawnhart Prime
Legendary Creature - Human Warlock
Protection from Werewolves

Human creatures you control have "{T}: Add one mana of any of this creature's colors."

{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
1 / 1
{4}{W}
Kenrith, the Returned King
Legendary Creature - Human Noble
{R}: All creatures gain trample and haste until end of turn.

{1}{G}: Put a +1/+1 counter on target creature.

{2}{W}: Target player gains 5 life.

{3}{U}: Target player draws a card.

{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
5 / 5
{10}
Kozilek, Butcher of Truth
Legendary Creature - Eldrazi
When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12 / 12
{3}{G}{W}
Kyler, Sigardian Emissary
Legendary Creature - Human Cleric
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.

Other Humans you control get +1/+1 for each counter on Kyler.
2 / 2
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
{2}{W}{W}
Mondrak, Glory Dominus
Legendary Creature - Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)
4 / 4
{3}{W}
Myrel, Shield of Argive
Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 / 4
--
Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land

{T}: Add {W}.
{1}{U}{B}{R}
Nicol Bolas, the Ravager
Legendary Creature - Elder Dragon
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.

{4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
4 / 4
--
Nicol Bolas, the Arisen
Legendary Planeswalker - Bolas

+2: Draw two cards.

-3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.

-4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

-12: Exile all but the bottom card of target player's library.
4 / 4
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{2}{B}
Opposition Agent
Creature - Human Rogue
Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
{X}{X}{W}{W}
Quarantine Field
Enchantment
Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{2}{W}{W}
Settle the Wreckage
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
{3}{W}
Shalai, Voice of Plenty
Legendary Creature - Angel
Flying

You, planeswalkers you control, and other creatures you control have hexproof.

{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3 / 4
--
Shattered Sanctum
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {B}.
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{G}{W}
Sigarda, Font of Blessings
Legendary Creature - Angel
Flying

Other permanents you control have hexproof.

You may look at the top card of your library any time.

You may cast Angel spells and Human spells from the top of your library.
4 / 4
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent

Enchanted permanent is a colorless Forest land.
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
{1}{G}
Tear Asunder
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
{4}{B}
Tevesh Szat, Doom of Fools
Legendary Planeswalker - Szat
+2: Create two 0/1 black Thrull creature tokens.

+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.

-10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.

Tevesh Szat, Doom of Fools can be your commander.

Partner
L: 4
{3}{W}{B}
Thalisse, Reverent Medium
Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
3 / 4
--
The Black Gate
Legendary Land - Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {B}.

{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
--
The Grey Havens
Legendary Land
When The Grey Havens enters the battlefield, scry 1.

{T}: Add {C}.

{T}: Add one mana of any color among legendary creature cards in your graveyard.
--
The World Tree
Land
The World Tree enters the battlefield tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
{1}{G}
Time of Need
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
{1}{G}{W}
Torens, Fist of the Angels
Legendary Creature - Human Cleric
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
2 / 2
{5}{G}{W}
Torsten, Founder of Benalia
Legendary Creature - Human Soldier
When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.

When Torsten dies, create seven 1/1 white Soldier creature tokens.
7 / 7
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
{8}
Ugin, the Spirit Dragon
Legendary Planeswalker - Ugin
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

-X: Exile each permanent with mana value X or less that's one or more colors.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
L: 7
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
{1}{B}
Valki, God of Lies
Legendary Creature - God
When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.

{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2 / 1
--
Tibalt, Cosmic Impostor
Legendary Planeswalker - Tibalt

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

+2: Exile the top card of each player's library.

-3: Exile target artifact or creature.

-8: Exile all graveyards. Add {R}{R}{R}.
2 / 1
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{W}{B}
Vanishing Verse
Instant
Exile target monocolored permanent.
{2}{U}{R}{W}
Éowyn, Shieldmaiden
Legendary Creature - Human Knight
First strike

At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
5 / 4

{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.