{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 /
5
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 /
5
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{3}{G}
Crowned Ceratok
Creature - Rhino
Trample
Each creature you control with a +1/+1 counter on it has trample.
4 /
3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
4 /
4
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 /
1
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 /
1
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 /
1
{3}{R}
Kird Chieftain
Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
3
{3}{R}
Kird Chieftain
Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
3
{3}{R}
Kird Chieftain
Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
3
{2}{G}
Luminescent Rain
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
{2}{G}
Luminescent Rain
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{1}{G}
Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{G}
Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{3}{R}{G}
Primal Visitation
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has haste.
{3}{R}{G}
Primal Visitation
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has haste.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 /
0
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 /
0
{1}
Springleaf Drum
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
{1}
Springleaf Drum
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Summit Apes
Creature - Ape
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)
5 /
2
{3}{G}
Summit Apes
Creature - Ape
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)
5 /
2
{3}{G}
Summit Apes
Creature - Ape
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)
5 /
2
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 /
1
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 /
1
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 /
1
{1}{G}
Zodiac Monkey
Creature - Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 /
1
{G}
Aerial Volley
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
{G}
Aerial Volley
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
{1}{G}
Aim High
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
{1}{G}
Aim High
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
{3}{G}
Gloomwidow's Feast
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
{1}{R}
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{R}
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{R}
Kari Zev, Skyship Raider
Legendary Creature - Human Pirate
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
1 /
3
{3}{G}{G}
Primal Command
Sorcery
Choose two --
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{G}
Shed Weakness
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
{G}
Shed Weakness
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
{G}
Shed Weakness
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.