Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
2 /
2
{2}{U}
Aerial Guide
Creature - Drake
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
2 /
2
{2}{U}
Aerial Guide
Creature - Drake
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
2 /
2
{2}{U}
Aerial Guide
Creature - Drake
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
2 /
2
{3}{U}
Aven Reedstalker
Creature - Bird Warrior
Flash
Flying
2 /
3
{3}{U}
Aven Reedstalker
Creature - Bird Warrior
Flash
Flying
2 /
3
{3}{U}
Aven Reedstalker
Creature - Bird Warrior
Flash
Flying
2 /
3
{3}{U}
Aven Reedstalker
Creature - Bird Warrior
Flash
Flying
2 /
3
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}
Ice Over
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
{1}{U}
Ice Over
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
{1}{U}
Ice Over
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
{1}{U}
Ice Over
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
{2}{U}
Illusory Wrappings
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
{2}{U}
Illusory Wrappings
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
{2}{U}
Illusory Wrappings
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
{2}{U}
Illusory Wrappings
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Revolutionary Rebuff
Instant
Counter target nonartifact spell unless its controller pays {2}.
{1}{U}
Revolutionary Rebuff
Instant
Counter target nonartifact spell unless its controller pays {2}.
{1}{U}
Revolutionary Rebuff
Instant
Counter target nonartifact spell unless its controller pays {2}.
{1}{U}
Revolutionary Rebuff
Instant
Counter target nonartifact spell unless its controller pays {2}.
{5}{U}
River Serpent
Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.)
5 /
5
{5}{U}
River Serpent
Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.)
5 /
5
{5}{U}
River Serpent
Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.)
5 /
5
{5}{U}
River Serpent
Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.)
5 /
5
{1}{U}
Seeker of Insight
Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
1 /
3
{1}{U}
Seeker of Insight
Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
1 /
3
{1}{U}
Seeker of Insight
Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
1 /
3
{1}{U}
Seeker of Insight
Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
1 /
3
{U}
Select for Inspection
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Select for Inspection
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Select for Inspection
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Select for Inspection
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)