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{3}{W}
Academy Rector
Creature - Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1 / 2
{3}{R}
Acceptable Losses
Sorcery
As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.
--
Adventurers' Guildhouse
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
--
An-Havva Township
Land
{T}: Add {C}.

{1}, {T}: Add {G}.

{2}, {T}: Add {R} or {W}.
{2}
Apocalypse Chime
Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
{2}{W}
Armistice
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
{3}{W}
Aven Trooper
Creature - Bird Soldier
Flying

{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
1 / 1
{3}{U}
Avizoa
Creature - Jellyfish
Flying

{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
2 / 2
{3}{W}{W}{W}
Aysen Highway
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
{2}{W}
Bargain
Sorcery
Target opponent draws a card.

You gain 7 life.
{4}{B}{R}{R}
Barktooth Warbeard
Legendary Creature - Human Warrior
6 / 5
{3}{B}{R}
Boris Devilboon
Legendary Creature - Zombie Wizard
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
2 / 2
--
Cathedral of Serra
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}
Celestial Prism
Artifact
{2}, {T}: Add one mana of any color.
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{5}{W}
Chronosavant
Creature - Giant
{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
5 / 5
--
Cloudcrest Lake
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.
{2}
Cyclopean Snare
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
{4}{B}
Death of a Thousand Stings
Instant - Arcane
Target player loses 1 life and you gain 1 life.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
{U}{U}
Deep Water
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
{3}{U}{U}
Dispersing Orb
Enchantment
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
{4}
Eater of Days
Artifact Creature - Leviathan
Flying, trample

When Eater of Days enters the battlefield, you skip your next two turns.
9 / 8
{7}
Ebony Rhino
Artifact Creature - Rhino
Trample
4 / 5
{8}{U}{U}{U}{U}
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
{U}{U}{U}
Erosion
Enchantment - Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
{6}
Feroz's Ban
Artifact
Creature spells cost {2} more to cast.
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{U}
Fleeting Distraction
Instant
Target creature gets -1/-0 until end of turn.

Draw a card.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
{2}{G}
Game Preserve
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
{2}{W}
Great Wall
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
{3}{U}
Gulf Squid
Creature - Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls.
2 / 2
--
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
{2}{G}{G}{G}{G}
Hidden Path
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}{R}{W}
Jodah, Archmage Eternal
Legendary Creature - Human Wizard
Flying

You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
4 / 3
--
Lantern-Lit Graveyard
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.
{2}
Lapis Lazuli Talisman
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
{R}{R}
Last Chance
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{1}{W}{W}
Leeches
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
{G}{ // }{1}{B}
Life // Death
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.



Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{2}{U}
Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
{2}
Mercadian Lift
Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.

{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
--
Meteor Crater
Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
{2}{W/U}{W/U}
Mirrorweave
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain Stronghold
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{R}
Mudhole
Instant
Target player exiles all land cards from their graveyard.
{3}{B}
Nameless Race
Creature
Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
* / *
{G}{G}{G}
Niall Silvain
Creature - Ouphe
{G}{G}{G}{G}, {T}: Regenerate target creature.
2 / 2
{4}
North Star
Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
{B}
One with Nothing
Instant
Discard your hand.
{1}{U}
Pale Moon
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
--
Peat Bog
Land
Peat Bog enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
--
Pinecrest Ridge
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}
Power Leak
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
{3}{U}{U}
Psychic Battle
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
{6}
Pyramids
Artifact
{2}: Choose one --

• Destroy target Aura attached to a land.

• The next time target land would be destroyed this turn, remove all damage marked on it instead.
{2}{B}
Quagmire
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
{6}
Rakalite
Artifact
{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
{3}{W}
Rapid Fire
Instant
Cast this spell only before blockers are declared.

Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
{3}
Razor Boomerang
Artifact - Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."

Equip {2}
{4}
Razor Pendulum
Artifact
At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.
--
Remote Farm
Land
Remote Farm enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
{2}{U}{U}
Rite of Replication
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
{1}{G}
Root Cage
Enchantment
Mercenaries don't untap during their controllers' untap steps.
--
Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
--
School of the Unseen
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
--
Seafarer's Quay
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{5}{U}{B}
Sivitri Scarzam
Legendary Creature - Human
6 / 4
{2}{U}
Soldevi Heretic
Creature - Human Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
2 / 2
{3}{G}
Sophic Centaur
Creature - Centaur Spellshaper
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
1 / 1
--
Sorrow's Path
Land
{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{W}
Takeno's Cavalry
Creature - Human Samurai Archer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
1 / 1
{3}{G}{G}{W}
Torsten Von Ursus
Legendary Creature - Human Soldier
5 / 5
--
Tranquil Garden
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.
{2}{U}
Undertow
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
--
Unholy Citadel
Land
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}{U}{U}{B}{B}
Ur-Drago
Legendary Creature - Elemental
First strike

Creatures with swampwalk can be blocked as though they didn't have swampwalk.
4 / 4
{3}{W}
Vassal's Duty
Enchantment
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
{3}{R}
Viashino Skeleton
Creature - Viashino Skeleton
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
2 / 1
{1}{W}
Wall of Caltrops
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
2 / 1
{2}{G}{U}
Warping Wurm
Creature - Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.

Whenever Warping Wurm phases in, put a +1/+1 counter on it.
1 / 1
--
Waterveil Cavern
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.
--
Wizards' School
Land
{T}: Add {C}.

{1}, {T}: Add {U}.

{2}, {T}: Add {W} or {B}.
{4}{W/U}{W/U}{W/U}{W/U}
Worldpurge
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.