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--
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.
{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{2}{R}{R}
Desolation Giant
Creature - Giant
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3 / 3
{4}{W}{W}
Feudkiller's Verdict
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
{4}{W}{W}
Feudkiller's Verdict
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
{4}
General's Kabuto
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

Prevent all combat damage that would be dealt to equipped creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}{R}
Giant Harbinger
Creature - Giant Shaman
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
3 / 4
{4}{R}
Giant Harbinger
Creature - Giant Shaman
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
3 / 4
{2}{W}{W}
Hundred-Handed One
Creature - Giant
Vigilance

{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
3 / 5
{2}{W}{W}
Hundred-Handed One
Creature - Giant
Vigilance

{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
3 / 5
{4}{R}{R}
Inferno Titan
Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6 / 6
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{4}{W}{W}
Palisade Giant
Creature - Giant Soldier
All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.
2 / 7
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}
Stinkdrinker Daredevil
Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
1 / 3
{2}{R}
Stinkdrinker Daredevil
Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
1 / 3
{2}{R}
Stinkdrinker Daredevil
Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
1 / 3
{2}{R}
Stinkdrinker Daredevil
Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
1 / 3
{3}{W}{W}
Stonehewer Giant
Creature - Giant Warrior
Vigilance

{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
4 / 4
{3}{W}{W}
Stonehewer Giant
Creature - Giant Warrior
Vigilance

{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
4 / 4
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.

{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{1}{R}
Combust
Instant
This spell can't be countered.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
{1}{R}
Combust
Instant
This spell can't be countered.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
{1}
Glaring Spotlight
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)