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Viewing revision 11. There is a more recent version of this deck.
Aggro Faerie / Rogue, tribal control-counter
It's not a top tier Faerie deck but it's really fun and quite versatile.
The main kill is the Notorious Throng played with prowl, often associated with Scion of Oona and Oona's Blackguard for the Rogue bonus. As there are 4 Throng, you can even use it in the beginning for its standart cost to get a nice boost.
Sometimes the Rogue bonus itself gives the victory if you can control the board. There are a lot of tools and combination (counter with Spellstutter Sprite and Glen Elendra Archmage, control with Sower of Temptation, Pestermite and especially the Mistbind Clique associated with the Quickling, for example). There are 2 bitterblossom because I think it's enough.
Overall the discard effect of the Rogue bonus can be really damaging for the adversary as well.
The Silvergill Douser is another great tool for control in this deck, and the Looter il-Kor is perfect as a Rogue (the prowl condition for the Notorious Throng and once again Oona's Blackguard) and 'Hand quality" engine. 1 is enough, because with an empty hand (doesn't happens often with this deck though) he becomes useless.
At first the boomerang were in the reserve, but in the end it's a powerful protection, and you can even use it on your own creatures if you want/need.
Once again, there are a lot of different mind games, and I am more a RolePlay Magic player than a Strategic one, I often say that my deck alone plays better than me ;-)
When you play with this deck you want to take some hits in the beginning while you build your army , then "take control" of the game while you start to sting a little right and left, and finally lay an overwhelming amount of those beautiful but deadly creatures.
With the lands from the Lorwynn edition (those with the flowers) and the boomerang from the 7th edition this deck is the most beautiful EVER ;-)
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