You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
4 /
4
{2}{G}{W}
Ahn-Crop Champion
Creature - Human Warrior
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
4 /
4
{2}{G}{W}
Ahn-Crop Champion
Creature - Human Warrior
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
4 /
4
{1}{W}
Dromoka Warrior
Creature - Human Warrior
3 /
1
{1}{W}
Dromoka Warrior
Creature - Human Warrior
3 /
1
{3}{G}
Equestrian Skill
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.
{3}{G}
Equestrian Skill
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{W}
Glory Seeker
Creature - Human Soldier
2 /
2
{2}{W}
Haazda Snare Squad
Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
1 /
4
{2}{W}
Haazda Snare Squad
Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
1 /
4
{2}{W}
Haazda Snare Squad
Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
1 /
4
{1}{G}
Hardy Veteran
Creature - Human Warrior
As long as it's your turn, Hardy Veteran gets +0/+2.
2 /
2
{1}{G}
Hardy Veteran
Creature - Human Warrior
As long as it's your turn, Hardy Veteran gets +0/+2.
2 /
2
{3}
Heavy Mattock
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}
Intrepid Provisioner
Creature - Human Scout
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
3 /
3
{3}{G}
Intrepid Provisioner
Creature - Human Scout
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
3 /
3
{3}{G}
Intrepid Provisioner
Creature - Human Scout
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
3 /
3
{3}{G}
Intrepid Provisioner
Creature - Human Scout
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
3 /
3
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 /
2
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 /
2
{1}{G}
Oran-Rief Invoker
Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
2 /
2
{1}{G}
Oran-Rief Invoker
Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
2 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}
Sharpened Pitchfork
Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
{1}{W}
Steadfast Cathar
Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
2 /
1
{1}{W}
Steadfast Cathar
Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
2 /
1
{2}{G}
Stoic Builder
Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
2 /
3
{2}{G}
Stoic Builder
Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
2 /
3
{2}{G}
Stoic Builder
Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
2 /
3
{1}{W}
Sun Sentinel
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{1}{W}
Sun Sentinel
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)